Sylpheed port agent 7fe318356c port: the phase result does not replicate, and the failure reframes it
The Decoder established ptloop01/02 and their leaves are identical on entries 4, 5
and 7; confirmed against my export on every field. That makes replication
well-posed: same object, different screen, different capture.

main_menu minimises at 0 units (13.2059); title minimises at 240 (13.9417), with 0
at 14.1604. Spread 1.025 on the title, 18x the 0.0565 floor, so both sweeps are
decisive and they decisively disagree.

The meaning: the leaf free-runs in the game too, so each capture froze it wherever
it happened to be. The phase that best matches a capture is a property of when the
shutter fell, not of the game's rest state -- a continuously sweeping element has
no canonical rest phase to find. My 'phase 0 is the measured best of the cycle'
was measuring the capture, not the game. The hedge I attached was the right
caveat for the wrong reason: I framed a well-located property of a photograph as a
weakly-located property of the game.

Phase 0 stays pinned as a harness convention. NOT tuning it per screen -- 0 for
main_menu and 240 for title would minimise both and would be fitting each
capture's shutter moment, making the harness agree with the oracle by
construction.

Every row with a sweeping leaf now carries an irreducible capture-phase term of up
to ~1.0 RMSE, larger than most margins quoted from those rows.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 16:02:49 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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