The port refuted the stronger half of the last claim and was right. I wrote that the units/frame drift explained the publisher splash's 4.1% error against its declared dwell. It explains the sign only. Their test verified exactly here: the publisher/developer dwell ratio is 1.2143 declared, 1.2784 as the corpus's three cold boots measure it, and 1.3678 as this container's drift predicts -- so the drift's direction is right and real evidence, but its magnitude is about 2.4x too strong. One refinement, because the means are being compared more finely than n=3 supports: the corpus's three boots individually give excesses of +0.89%, +8.24% and +6.79%, a spread of 7.3 percentage points -- WIDER than the 5.30 pp gap under test -- and boot 1's ratio (1.2251) is essentially the declared 1.2143. This run sits 2.3 sigma above their mean: suggestive, not established. Not closable without a frame log from the corpus's instrument, which was screenshot timing and has none. An attempt to give this side an n of 3 failed on tooling and is recorded: ARM=early loses its F10 about 40% of the time -- two of five runs logged "ARMED EARLY" and produced no draw log at all, with nothing in the session log distinguishing them. Also fences the 33% drift against a misreading the port flagged: it is PRESENTATION pacing and cannot reach keyframe_units_per_second = 60, which is the game's logical rate, decoded under Q1, and which a renderer converts through at its own frame rate. And records a cross-check neither side went looking for: the batch counts are 1 and 2 on the publisher against 3 and 6 on the developer, and the port reports a count restricted to SPRITE-BEARING elements reproduces that exactly from the export -- so palogo_eff0, the layerless forced backdrop, is not in the batched draw, confirmed from the file. Two instruments that disagreed about that element in every previous iteration now agree on which one it is. New tool splash_boundaries.py carries the corrected counting method. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.