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Sylpheed/tools/re-capture
Sylpheed RE agent 83d019515f re: confirm the cmesh<->model link via GameResourceID; world unit is oracle-blocked
Two follow-ups on yesterday's^Wthis morning's CollisionSet write-up.

1. The _cmesh <-> render-model link, which I recorded as UNTESTED because
   matching stems against .xbg object names covered 4 of 158.  The disc keeps
   only one build manifest, so that corpus was never going to answer it.  The
   right corpus is the GameResourceID field of the DefTables / GP_MAIN_GAME
   records -- 480 distinct values.  Against those, with a control that shuffles
   the characters of each stem:

       ship/mob stems prefixed by a real resource id   108/112 = 96.4%
       same stems, characters shuffled  (control)        0/112 =  0.0%
       asteroid stems prefixed (expected none)           0/46

   So a CollisionSet entry is <GameResourceID>[_<part>]_cmesh.  The 0/46 on
   asteroids matters as much as the 108/112: a test that fired on everything
   would be the bound-check hazard again.

2. The world unit.  Sweeping every pak for a name carrying a kilometre figure
   returns mapmesh_box_500km.col/.rgn and nothing else -- 162 references, all to
   that one pair.  The reading rests on a single filename with no corroborating
   instance anywhere in the data, so no static test can settle it; marking it
   blocked on the oracle rather than leaving it as an open static question.

   My objection's premise did survive: rou_e010 is a real GameResourceID and
   e010_ADAN_Attacker_S is in the stage tables, so the 133-unit mesh does belong
   to a craft the game calls an attacker.  Whether the trailing _S means "small"
   is a further guess (there are _EX4 / _HF / _HF_Wayne variants), so it stays
   suggestive rather than evidence.
2026-08-26 09:41:46 +00:00
..

Runtime-capture harness (sylph-re container)

Screenshot-driven scripts for reading the running retail game's menus under Xenia Canary + lavapipe, headless. They assume the container helpers screenshot, vgamepad, pad are on $PATH and HOME=/sylph-home/re.

Script What it does
skip_intro.sh Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME.
wait_title.sh Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh.
step.sh One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET.
sweep.sh Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped.
type.sh Change weapon-type tab N times (RB) and report the header strip.
hp.sh / cyc.sh Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET.

Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).

Findings produced with these: docs/re/weapon-datasheet-runtime.md.

Guest-memory tools (no screenshots)

Script What it does
gmem.py Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words.
weapon_runtime.py Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults.
unit_discover.py Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs.
unit_runtime.py Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage.
schema_order.py Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values.
order_check.py Test offset = base + 4*index for one table's sub-record against solver output.
grab_tutorial.sh Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it.

Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.

🔴 pgrep -f / pkill -f match YOUR OWN shell

An agent driving this toolkit runs its commands through a wrapper shell whose command line contains the pattern being searched for. So

pgrep -f 'pilot\.py'        # matches the wrapper running this very command
pkill -f 'fly_session|pilot\.py'   # kills that wrapper — the script dies mid-way

This has cost four separate mistakes in one session: two scripts killed mid-execution, and twice a "is it already running?" guard that answered yes because it had found itself. The [p]ilot bracket trick does not help when the literal invocation (python3 pilot.py …) also appears on the wrapper's command line.

What works:

pgrep -x xenia_canary                       # exact NAME match, no -f
ps -eo pid,args | grep 'python3 pilot.py' | grep -v snapshot-bash
kill -9 <explicit pid>                      # look it up first, then kill by pid

The snapshot-bash filter is the reliable tell: the wrapper's command line always contains the shell-snapshot path.

🔴 The emulator does not survive the end of an agent turn

/work/.claude/settings.json defines a Stop hook that kill -9s every xenia_canary when a turn ends, printing "Stop hook killed N stale xenia process(es)".

So:

  • never launch a run intending to read it in a later turn — it will be dead;
  • an experiment has to produce its evidence within the turn that starts it;
  • prefer measurements that land in the first minutes of flight. REMAINING OB steps 4 → 8 → 12 inside the first few minutes, which is why a two-pass differential works in one turn while a 25-minute freeze watch does not.

This cost three iterations of investigating a "mysterious external SIGKILL", complete with cgroup and host memory forensics, before the hook was found. When a process dies at a session boundary, check the harness first.