Sylpheed port agent 8666c33a6a port: WITHDRAW the 'eras render identically' measurement -- I compared a binary with itself
Last iteration I overturned check-all's allowance on a measurement of 0 pixels
between the two decoder eras, and rewrote the tool's reason around it. The two
binaries had the same md5: one built in a worktree at formats-pin-2026-08-30 and
one from the workspace, and both commits carry the record-layout fix. I compared a
binary with itself and reported the zero as evidence. The 508-line diff I cited
was real and irrelevant -- it does not straddle the fix.

Done properly against origin/main, verified stale by the Decoder's own control
(rest t=70 vs rest t=12) and by differing md5s: title 0 px, main_menu 0 px,
title_jp 74507 px -- reproducing their figure exactly, under their flags and mine.
My second hypothesis, that --animated masked it, was also wrong.

What survives: the era still cannot explain this script's rows, for a fact I had
not established -- both sides of the comparison are the FIXED era, since a binary
built from the pin and one from the workspace have the same md5. Right answer,
wrong evidence. The note now carries its condition: title_jp is era-sensitive, so
if the reference is ever built from a different era than the pin, that row's cause
changes.

Twice now a correct conclusion has come through a broken experiment, and both
times the tell was two things that should differ producing identical output.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 14:46:29 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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