Sylpheed port agent 88b75f4e35 port: their Route 1 is closed for the whole archive, and the exit ramp fooled me again
They closed three routes to pinning the absolute leaf rate. Route 1 -- a top-level
element moving in the same capture as a leaf, so fps cancels -- failed on the
settled title.

Searched all 16 screens for a top-level element still moving at its settle
instant. Two hits, pttitle on extras and extras_jp, and both are false positives:
it arrives, holds from t=24, and the post-settle motion is the exit ramp at t=52
to 58, which plays only when the screen leaves. Third time the exit ramp has
fooled a census of mine, after counting it as the end of visibility and after
making every normal element look like a flash.

The negative generalises their finding: excluding exits, no top-level element on
any of the 16 screens moves at rest. holding clamps every top-level element at its
own hold and the only post-settle keyframes are exits, so no capture of any screen
in this archive can carry a top-level clock alongside a free-running leaf. Route 1
is closed structurally, not just empirically.

Also states something about the port's design I had not: everything that moves on
a settled screen is nested. The three free-running clocks -- looping focus record,
spin, leaf -- are all sub-records, which is now explained rather than observed.

Also marks the 1.87x table conditional, since its input is the rate they cannot
pin.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 16:41:18 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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