The port asked for two wall-clock timestamps across the boot splashes. Measured, and the measurement's own result is that timestamps are not the invariant. The dwells are the bundles' own declared timelines: publisher t=0..255 = 4.250 s at 60 units/s, developer t=0..210 = 3.500 s. The corpus's independent screenshot timing over three cold boots gives 4.30/4.60/4.37 and 3.51/3.50/3.37 -- the developer agreeing to 1.1%, two of its three runs to 0.3%. A fresh no-input boot with a frame->wall-clock map puts the same two dwells at 5.10-5.61 s and 3.83-4.30 s, 15-20% longer than both the declared values and the corpus's runs, on the same disc and the same declared timeline. So the wall-clock dwell is an emulator-pacing artefact that varies run to run, and a port authoring seconds is authoring one run's pacing. Boundaries from the draw stream, read per quad: publisher glow frame 1, wordmark 6-119, three frames with NO sprite drawn, developer glows 123, wordmarks 140-209, intro video 216. The 3-frame gap replicates the earlier 4-frame measurement within the +-1 both are quantised to. New tool frame_clock.sh, and its limitation found by its own control: it resolves to one BUFFER FLUSH, not one frame. The capture writes through a C++ ofstream, so tail sees the log in bursts -- 69 of 125 samples showed no advance and the rest jumped 7-15 frames. Naive interpolation inside a burst made the apparent rate swing between 0.0164 and 0.0316 s/frame, which is the flush and not the guest. Frames 119 and 123 fall in one burst, so the inter-splash gap is not separable by this clock at all. Everything is quoted as brackets and the point estimates were withdrawn before being reported. palogo_anima never appears in the log and is NOT reported as undrawn: the developer bundle batches 7 elements into one draw and only the first two quads are logged. That is the trap that produced the eff3 false negative, so it is named rather than claimed. Also records the port's correction: ptcopyright has 105 instants with alpha >= 1 (t=139..243) against 105.89 units of span; I had quoted the rounded span. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.