Sylpheed port agent 8b4ec4414d port: make the documented control sweep executable; it was prose
AUDIO-VERIFICATION.md calls its six-file sweep 'the tool's real specification'
and nothing ran it -- in a tool whose own history is two invented thresholds
caught only by controls. The same document states the principle it was breaking:
a control that does not execute is not a control.

tools/port/check-capture-controls rebuilds five of the six and asserts their
verdicts. The starved capture is gone and is reported MISSING rather than
omitted, and deliberately not synthesised from its published statistics -- a
control fitted to the answer it must give is not a control.

Two things the sweep had to learn to be honest about. check-capture emits TWO
verdicts and the doc's table compresses them; the voice control is PASS on
channels and UNJUDGED on starvation by design, so the sweep asserts the pair. And
a starved file short-circuits before the channel check, recorded as n/a rather
than FAIL -- the check did not run and the check failed are different facts.

My first 'real music bed' control was -ac 6 from a stereo source and FAILED
correctly: an upmix leaves channels silent and byte-identical, which is what the
provenance check exists to catch. The control was wrong, not the tool. Rebuilt
from six non-overlapping spans of real audio. A second attempt used aloop=-1 and
hung ffmpeg indefinitely.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 04:26:07 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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