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Sylpheed/docs/re/script-runtime-probe.md
Sylpheed RE agent 8c31c4c6c3 re: corrected poke also does nothing -- and the method lacks a positive control
rec+4 = 0 (the early-exit path built-in 69 actually tests) sticks for 60s with
all three squadrons poked, and neither the phase nor +16 changes. +16 stayed 2
while the handle it derives from read zero.

Leading explanation: the phase-1 condition coroutine is not polling. Both pokes
persist untouched and nothing recomputes anything, which fits the polls at
0xF524 living in a coroutine that only runs when a trigger starts it
(built-in 1, fed from [phase+272]).

But the honest problem is bigger: two pokes have now produced no observable
effect and I cannot tell 'the game ignored the write' from 'the write never
reached the game'. The stick test only proves the value persisted in the
shared-memory FILE, not that Canary's guest sees it. That control should have
come first, so both null results are downgraded to INCONCLUSIVE rather than
evidence about the condition.

Next: poke something with a visible effect (player hull, a HUD counter) and
confirm it on screen before trusting any further null result. What still stands
from these runs is only what was observed rather than poked -- the arrivals,
ADN111's destruction, and the mission-over branch.
2026-08-25 17:11:16 +00:00

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# Reading the live script state — the real phase counter, and per-squadron liveness
Status: ✅ `ScriptMission` and `ScriptPhase` located in a running mission with no
debugger, validated arithmetically; ✅ the true phase ordinal read live;
🟡 the per-unit `state` encoding needs care.
This unblocks [mission-phase-membership](mission-phase-membership.md), which was
stuck because "38 enemies died" could not say whether the *right* ones did.
Chasing craft→squadron was the wrong angle: **the script VM already keeps that
table**, indexed by the `.ssb` symbol-table-2 index.
Tool: `tools/re-capture/squadron_state.py`.
## ✅ Locating the objects, without gdb
1. Find the **`.ssb` header** in guest memory — 20 bytes of version + code offset
+ the two symbol-table offsets, distinctive enough to hit once. For a Stage 02
run it sat at **`0xAB840010`**.
2. `code base = file base + header code offset` (`0x24`) → `0xAB840034`.
3. `[ScriptMission+24]` **is** that code base, so scan for a word equal to it.
4. **Validate arithmetically, not by eye:** `[ScriptMission+44]` must equal
`file base + symtab1 offset + 4`. Measured `0xAB874C94`; predicted
`0xAB840010 + 0x34C80 + 4 = 0xAB874C94`. Exact.
That check is what makes this trustworthy — the candidate is confirmed against a
number taken from the file on disc, not against "it looks like a pointer". A
second candidate that also pointed at the code base failed it and was discarded.
```
ScriptMission 0xBC7A2A20
+4 ScriptPhase* = 0xBE14DD80 +20 state = 1 ("phase running")
+24 code base = 0xAB840034 +28 pc = 0xAB84007C
+40 PHASE ORDINAL = 1 +44 symtab1 = 0xAB874C94 ✓
ScriptPhase 0xBE14DD80
+196 finished = 0 +244 symtab1 = 0xAB874C94 +324 unit array = 0xBC43B560
```
`ScriptPhase+324``+4` → an array of per-unit records. It holds **122
records — exactly the size of Stage 02's symbol table 2**, which is an
independent confirmation that the index space is the one the bytecode uses.
## ✅ The real phase counter reads 1 — the mirror was the wrong field
`[ScriptMission+40]` reads **1** in a phase-1 mission. The runtime mirror at
`[*(0x828F35F8)+236]`, which three earlier runs polled, reads **0** — because
`ChangePhase` is only posted once the ordinal exceeds 1.
So the mirror is not a phase readout at all in phase 1, and **`+40` is**. It is
reachable from `/dev/shm` with no debugger, which is what made three runs of
polling the wrong address avoidable in hindsight.
## ✅ PINNED: state 1 = not yet deployed, state 2 = active — and arrivals are real
Watching `[ScriptMission+40]` and the three objective squadrons together across a
live run (`data/phase-watch-s02.txt`):
```
[ 1.8s] phase=1 finished=0 active= 24 ADN110:1 ADN111:1 ADN112:1
[ 58.2s] phase=1 finished=0 active= 27 ADN110:1 ADN111:1 ADN112:1
[ 90.7s] phase=1 finished=0 active= 30 ADN110:1 ADN111:1 ADN112:1
[ 120.8s] phase=1 finished=0 active= 29 ADN110:1 ADN111:1 ADN112:1
[ 143.4s] phase=1 finished=0 active= 32 ADN110:2 ADN111:2 ADN112:2 <-- arrive
[ 223.3s] phase=1 finished=0 active= 35 ADN110:2 ADN111:2 ADN112:2
```
**All three flip 1 → 2 at ~143 s**, and the count of records in state 2 climbs
**24 → 35** over the same window. So for these squadrons **state 1 is
"not yet deployed", not "gone"** — the built-in table's shorthand
*"1/3/4 = gone/dead/invalid"* is incomplete, and reading `state != 2` as
"destroyed" would have been wrong in exactly the way flagged last iteration.
Good that it was flagged rather than assumed.
### ✅ This also answers a much older question: arrivals DO happen
[mission-arrival-watch](mission-arrival-watch.md) and the wave work recorded
**"0 confirmed arrivals"** after many runs, measured by watching the *craft*
population. The script's own unit table shows arrivals plainly: eleven more
records enter state 2 within four minutes, three of them the phase-1 objective
squadrons at a distinct moment.
The old negative was not wrong about what it measured — it was measuring the
wrong structure. Craft counts conflate deployment with attrition; the per-unit
state field does not.
⚠️ **Both runs of this experiment froze** — at ~70 s and ~253 s — so the window
above is all that was observed, and **no phase advance was reached**. The freeze
witness caught both immediately, which is the only reason the truncation is
visible rather than silently producing a flat line.
## 🟡 The per-unit `state` encoding is not what the summary implies
For the three phase-1 objective squadrons, early in a fresh mission:
```
ADN110 idx=1 obj=True state=1
ADN111 idx=2 obj=True state=1
ADN112 idx=5 obj=True state=1
records with state==2 (active): 27-29 of 122
```
The built-in table describes `+16` as *"2 = active; 1/3/4 = gone/dead/invalid"*.
But these three have a **live object pointer and state 1**, in a mission that has
barely started and where nothing has been shot. So either state 1 does not mean
"gone", or it means "not yet deployed" — **not settled**, and worth pinning
before any conclusion is drawn from it. Reading `state != 2` as "destroyed"
would be exactly the kind of plausible-but-wrong inference this corpus keeps
catching.
## What this makes possible
The decisive phase experiment is no longer blocked on attribution — and it has
now partly run: the arrival of the three objective squadrons is directly
observed. What is still missing is a run that survives long enough (no freeze)
for them to be **destroyed**, which is when `[ScriptMission+40]` should step to
2. Two attempts froze first.
`tools/re-capture/phase_watch.py` is the harness: it samples the real counter and
the watched squadrons together, witnesses the freeze every 60 s, and prints only
on change.
## ✅ 2026-08-25 — the bounded scan fixes the freeze, and the state machine is confirmed live
**The sweeps were the cost.** Bounding the pointer scan to `0xBC0000000xBD000000`
(with a full-sweep fallback) drops `find_mission` from a full ~371 MB walk to
**0.7 s**. The run then went **694 s with the probe attached and no freeze**,
against **3 of 3 frozen inside ~4 minutes** with the unbounded version. n=1, but
it is the first probe-attached run to survive past four minutes.
Full trace in `data/phase-watch-s02-full.txt`:
```
[ 0.7s] phase=1 finished=0 active=24 ADN110:1 ADN111:1 ADN112:1
[ 113.8s] phase=1 finished=0 active=33 ADN110:2 ADN111:2 ADN112:2 <- arrive
[ 191.0s] phase=1 finished=0 active=36
[ 433.0s] phase=1 finished=0 active=30 ADN110:2 ADN111:4 ADN112:2 <- ADN111 destroyed
[ 631.7s] phase=1 finished=0 active=27
[ 694.9s] phase=1 finished=1 active=27 <- phase ends
```
### ✅ State 4 = destroyed — a squadron death caught in the act
`ADN111` goes **2 → 4** at 433 s while the active count falls 36 → 27 over the
same window. Together with the earlier 1 → 2 arrival this pins three points of
the encoding: **1 = not yet deployed, 2 = active, 4 = destroyed**.
### ✅ The mission-over branch, observed exactly as disassembled
The phase ended at 694.9 s, but **the ordinal did not advance** — and the reason
is the branch [mission-phase-advance](../mission-phase-advance.md) read out of
`sub_82260710`:
```
if ([phase+300] == 2) post 994 ; state = 0 ; MISSION OVER
else state = 5 ; [mission+40] += 1 NEXT PHASE
```
Measured at the end of the run:
| field | value | meaning |
|---|---|---|
| `[phase+300]` | **2** | last-phase flag set (built-in 39) |
| `[mission+20]` | **0** | the mission-over state |
| `[phase+196]` | **1** | phase finished |
| `[mission+40]` | **1** | ordinal unchanged — correct for this branch |
Every field matches the disassembled branch, on the live oracle. **The static
reading of the phase state machine is confirmed** — for the mission-over half.
### 🔴 This was a LOSS, not a phase clear
`screen_id` shows the `GAME OVER` frame, the escort was down to **35.7 %**, and
the pilot logged `DEAD` at 676 s. So a lose path ran built-in 39
(`MARK_LAST_PHASE`) and then `END_PHASE`, which is why the mission ended instead
of advancing.
**Two of the three objective squadrons were still alive** (`ADN110` and `ADN112`
at state 2), so this says nothing about whether destroying all three clears
phase 1 — that prediction is **still untested**. What it does establish is that
the `else` branch is the only way to reach phase 2, and it requires
`[phase+300] != 2` at the moment the phase ends.
**Still not observed: a phase ADVANCE.** Five attempts. The obstacle is no longer
the freeze or the instrument — it is keeping the escort alive long enough to win.
## 🔴 2026-08-25 — the "win the mission" route is not converging
Two more attempts, and the honest summary is that flying to a phase *clear* is
the expensive way to test the prediction.
**The pilot's gun-fire rate is 1.6 %** — 81 fire frames in 4986 samples — but
that is *not* the blocker it looks like. The nose gun is Power 15 unguided; the
main mount is Power 200 **guided**, and the pilot fired ~70 missiles in ~500 s.
The damage is coming from missiles, and `fire=` in the log only tracks the gun.
Worth writing down because the log invites the wrong conclusion.
**`SYLPH_KILL_TURRETS=1` made things worse, not better.** The idea was to align
DEFEND with the objective by letting it kill turrets attacking the escort.
Measured: **3387 of 11112 samples (30 %) chased a target more than 20 000 units
away** — turrets are static and spread across the map, so the pilot commits to
distant ones and stops defending anything. The escort still fell to 48.5 %, and
**no additional objective squadron died**. Refuted as an improvement.
**Both runs ended the same way as before:** `ADN111` destroyed (again — it is
evidently the one closest to the action), `ADN110` and `ADN112` untouched at
state 2, no phase advance. **Six attempts now.**
### 🟡 The bounded scan delays freezes but does not remove them
| bounded-scan run | outcome |
|---|---|
| 1 | clean to 694 s, ended by the mission's own lose branch |
| 2 | **froze at ~682 s** |
Against 3-of-3 frozen inside ~4 minutes with the unbounded sweep, that is still a
large improvement — but "the sweeps were the cause" is too strong. They were *a*
cost; something else also freezes runs at ~11 minutes.
### The cheaper experiment to run instead
Stop trying to win. The prediction is that `finished` goes to 1 with
`[phase+300] != 2` when ADN110/111/112 all reach state 4. Guest memory is
writable (`tools/re-capture/gpoke.py`), so **set the two surviving squadrons'
`+16` to 4 directly and watch whether the phase ends and the ordinal steps to
2.** That tests the condition in seconds rather than fighting a mission the
autopilot is not good enough to win, and a wrong answer is as informative as a
right one — if nothing happens, the condition is not what the bytecode reading
says.
## 🔴 2026-08-25 — poking all three squadrons to "destroyed" does NOT end the phase
The direct test, run instead of a seventh attempt at winning. All three
objective squadrons were live (state 2) when the poke went in.
```
ADN110 rec=0xBCA48BC0 +4=0x0000001A +16=2
ADN111 rec=0xBCA48C60 +4=0x0000001B +16=2
ADN112 rec=0xBCA48D00 +4=0x0000001C +16=2
STICK TEST on ADN110 +16: was=2 wrote=4 after2s=4 -> STICKS
poked all 3
[+ 5s .. +60s] phase=1 finished=0 states={ADN110:4, ADN111:4, ADN112:4}
```
**The write sticks — and nothing happens.** Sixty seconds with all three reading
state 4 (the value a naturally-destroyed squadron takes, measured earlier on
ADN111), and `[ScriptPhase+196]` stayed 0 and the ordinal stayed 1.
**So "phase 1 clears when ADN110/111/112 are destroyed" is not confirmed, and
the simplest form of it is refuted.** The bytecode reading — three `unit_state`
polls then `set_flag(8)` — is solid; what does not follow is that flipping this
field is equivalent to the kill.
### 🟡 Why it probably did nothing: the poll was not running
That the poke **persisted for 60 s** is itself the clue. Built-in 69 is
documented as *normalising* `+16` when it polls, so if the condition coroutine
were running its `unit_state` polls, it should have overwritten the value within
a frame. It did not — which points at the condition being evaluated **only when
a trigger fires**, not on every frame. Poking state without firing the trigger
changes a value nobody reads.
### 🔴 The per-unit record layout is not what the built-in summary says
Dumping `ADN110`'s record contradicts *"+4 live object (NULL = absent)"*:
```
+0 = 2 +12 = 0x42480000 (50.0f) +20 = 9
+4 = 26 +16 = 4 (state) +128 = 0x3F733333 (0.95f)
```
`+4` is **26/27/28 for the three squadrons — small consecutive integers, not
pointers** (an undeployed squadron, `ADN201`, has `+4 = 0` and `+16 = 0`). And
**`+20 = 9` is exactly these squadrons' member count `n`**, which the roster
gives independently — so the record is per-squadron and carries its strength.
Earlier readings printed `obj=yes` because the probe tested that word for
non-zero, not for pointer-ness. That is a reporting bug in my own tool, and it
made a small index look like a live object.
**Not settled:** what `+4` indexes (a route or symtab-1 index is the obvious
guess, given the values), and how to make the condition actually re-evaluate.
Firing the trigger — built-in 100 pushes onto `[phase+272]` — is the next thing
to look at.
## 🔴 The corrected poke (`rec+4 = 0`) also does nothing — and I have no positive control
Built-in 69 reads `rec+4`, not `rec+16` (see
[isl-builtins](structures/isl-builtins.md)), so the corrected simulation of
"this squadron is gone" is `rec+4 = 0`, which takes the handler's documented
early exit. Ran it with all three squadrons active:
```
STICK TEST on ADN110 +4: was=26 wrote=0 after2s=0 -> STICKS
poked all 3
[+5s .. +60s] phase=1 finished=0 states={ADN110:2, ADN111:2, ADN112:2}
```
**No phase end, and `+16` never changed either** — it stayed 2 for a full minute
while the handle it is supposedly derived from read zero.
### 🟡 The leading explanation: the condition coroutine is not running
Both pokes persist untouched, and nothing recomputes `+16`. If the phase-1
condition were polling `unit_state` on these squadrons each frame, one of these
writes should have provoked *something*. The consistent reading is that the
polls at `0xF524` live in a coroutine that **only runs when a trigger starts
it** (built-in 1 `start_coroutine`, fed from the queue at `[phase+272]`), so
changing unit state without firing the trigger changes data nobody is reading.
### 🔴 The gap in this method: no positive control
Two pokes have now produced no observable effect, and **I cannot distinguish
"the game ignored the write" from "the write never reached the game"**. The
stick test only proves the value persisted *in the shared-memory file* — it does
not prove Canary's guest sees it.
That is a real hole, and it should have been closed before drawing conclusions
from a null result. **The control to run first: poke something with a visible
effect** — the player's hull, or a HUD counter — and confirm the change appears
on screen. Until that passes, every "poking X did nothing" here is unfalsifiable
rather than informative, and the two null results above must be read as
*inconclusive*, not as evidence about the condition.
**What still stands** from these runs is only what was *observed*, not poked:
the arrival transitions, the destruction of ADN111, and the mission-over branch.