Told the Decoder their diagnosis was wrong. They were right. ui_layout.rs is md5 b6c19d08 in my working tree, at HEAD, on my pushed branch and on origin/main -- one file, stale marker present, tree clean. What misled me is the same trap a third time: CARGO_TARGET_DIR is a shared /sylph-home/port/target-container, so two source trees write one binary and cargo fingerprints per source path -- each build reports Finished while the binary on disk belongs to whichever tree wrote last. A CLI built from my workspace is 3a39fce (stale, rest t=70), identical to one built from origin/main; the binary verify-screen actually used was 8e0aa76 (fixed, rest t=12), from a tree nobody had named. It happened to be the right era, which is worse than wrong -- it agreed with the pin by luck and one rebuild would have flipped it silently, and title_jp differs by 74507 px between eras. verify-screen now reads the reference CLI's pteff00 rest instant and compares it against the export the port reads, refusing to score if they disagree. Controlled both ways: passes with the matching binary, refuses the stale one built from my own workspace. And the pin is load-bearing, not an annoyance to revert: the workspace crate is stale, so the pin is the only reason the export is correct. Consequence worth stating -- my published branch carries the stale crate, so anyone building sylpheed-cli from it gets the stale decoder. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.