sylph-decoder 9125783cff re: the 37 are refuted too -- adjacent GP_DIALOG entries carry different STAGES
Both agents left the language reading standing for the 37 pairs that differ without
a button-count mismatch, and both observed that nothing rewarded closing it. Two
scans closed it, against my own reading.

All 39 equal-button-count pairs share button names and rows exactly, which does not
settle it -- two dialogs sharing a button template look identical by that test. What
differs does settle it: pzstg10 against pzstg02, pzstg11 against pzstg03, pzstg12
against pzstg13. These are the DLG_STAGE_TITLE01..16 dialogs and an adjacent pair
carries two different stages, with different sprite counts, which is a different
amount of text rather than a translation of the same text.

So the whole 63 is explained by one fact -- adjacent entries are unrelated dialogs
-- with no residue. The 2 identical pairs remain unexplained but are no longer
anomalous against a hypothesis, because the hypothesis is gone.

Recorded about process rather than the disc: a bound nobody is incentivised to test
is exactly where a convenient claim survives, and the next reader cannot tell
whether a bound was respected or merely never revisited.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 03:04:40 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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