Sylpheed port agent 921dec9725 port: fix two capture bugs, and the second was hiding a missing PRESS (A) plate
1. --capture with --script photographed before the first press (t=0.133 s, 10 of
   16 elements transparent). Two runs differing by two presses came out
   bit-identical and I read it as 'runtime focus never changes'. Deferred to the
   end of the script; verified max 235 and t=82 units.

2. --boot --capture= wrote NO FILE: _finish_boot() is reachable only from the
   overlay-quit branch, but line 412 quit first because _overlay_spec is cleared
   when the overlay is raised. Pre-existing, confirmed by stashing. Fixed by also
   requiring _overlay_quit_at < 0.0.

3. The artifact that now exists shows the boot's end frame is bit-identical to
   the title alone -- no plate. ptbtn00 is opaque for 8 units (236-244) and the
   boot captures at 246.54, because it waits for build 4 to finish fading at
   t=261. Both halves of that are sound and they are incompatible. NOT changed;
   filed, since what settles it is what the game does after t=244.

Defect 3 was invisible while defect 2 existed: a capture flag that writes nothing
cannot show a missing element.

Also records that runtime focus is FINE -- my contrary reading came from 410
files whose names did not match the flag I passed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-29 23:59:54 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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