Sylpheed port agent 93d69e6148 port: check their draw-stream result against my export -- three confirmations, one correction
Their oracle run refutes their own 'may not draw these leaves' hypothesis and
confirms my title curve from the game. Checked against my export:

Rotation: the export carries rotation_deg +30 on pteff03 and -45 on pteff03a,
constant across all four keyframes, matching their ROT flag. spin_period_units
returns 0 for four-keyframe elements so the spin override does not fire and the
port draws the declared angle.

Directions: ptloop01 runs -639 -> 1521, ptloop02 runs 1721 -> -839 -- their strip
A and strip B.

Height: a 30-unit phase step changes a band 1121x720 and 1137x720, full frame
height, which is what a 1134/1303 px strip on a 720 px screen must produce.

The correction: their rate check divided 2160 px by a 600-unit cycle to get 3.6
px/unit, but the last segment HOLDS. pteff03 moves over t=0..540 then sits at 1521;
pteff03a moves over 0..630 of 720. Corrected: 4.00 and 4.06 px/unit, predicting
8.0 px/frame against their measured 6-7. That widens the gap from 7.2-vs-6.5 to
8.0-vs-6.5, so 'the rate matches the disc' does not survive the corrected span,
and a lower emulator frame rate moves the prediction the wrong way.

A cycle length is not a motion duration -- same family as a pivot anchor read as a
drawn extent.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 16:33:12 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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