I wrote that yesterday in HANDOFF, the finding page and INDEX. It is false: in one main-menu frame, draws 5, 6 and 7 are three separate additive draws -- consecutive, identical blend state, not merged. Only the one-way implication holds: elements inside one draw share a blend state; sharing a state does not put elements in one draw. The wrong version would have licensed the port inferring a mode for an element nobody observed, which is the one thing that page must not do. The ptframe4 conclusion is unaffected -- it is in the same DRAW as ptframe3, not merely the same mode. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
188 lines
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Markdown
188 lines
96 KiB
Markdown
# RE knowledge index
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Confidence: ✅ `CONFIRMED` · 🟡 `PROBABLE` · ❔ `HYPOTHESIS`. See [README](README.md).
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Also durable, and worth reading before proposing anything:
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[`REFUTED.md`](REFUTED.md) — what has already been tested and died ·
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[`METHOD.md`](METHOD.md) — the traps this corpus has already paid for ·
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[`BACKLOG.md`](BACKLOG.md) — what is still open.
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Formats we've already reversed are, for now, **documented by their parser + disc round-trip
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tests** (the executable spec) rather than a prose file — the "Spec" column points there.
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Promote to a prose `structures/…md` file when a format needs behavioural notes beyond layout.
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## Data structures / formats
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| Format | Conf. | Spec (parser + tests) | Notes |
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|--------|-------|-----------------------|-------|
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| IPFB `.pak` archive | ✅ | `sylpheed-formats/src/pak.rs` + `tests/pak_idxd_disc.rs` | header + 12-byte TOC, Z1/zlib payloads |
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| name-hash (TOC keys) | ✅ | `sylpheed-formats/src/hash.rs` | Barrett-reduction hash; recovers original paths |
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| IDXD object/table | ✅ | `sylpheed-formats/src/idxd.rs` + `tests/idxd_records_disc.rs` ([container](structures/idxd-container.md)) | **The binary record/index region in front of the string pool is DECODED** (2026-08-25), closing the parser's long-standing "not yet decoded" note. Uniform 16-byte records `{name_hash, name_off, field_begin, field_end}` sorted by hash and binary-searched, then a field count, 12-byte fields `{key, name_off, value_off}` sorted by key, a pool size, and the string pool; the trailing `pool_size == file_len - pool_base` identity makes the layout self-checking. Verified over the **whole disc** with **zero** failures: 7 750/7 750 objects, 190 782/190 782 records reproducing their stored `tag_hash`, 1 271 462/1 271 462 named fields reproducing their key — and `IXUD` is the same container with `ixud_hash`, UTF-16BE and all offsets in **chars** (1 104/1 104 objects, 628 165/628 165 fields). **Field names are stored on disc** — a field's middle word points at its own name — so nothing needs preimage search except the **504** field entries disc-wide that are hash-keyed with no name — which are only **42 distinct keys**, each in 12 places (the page for these was never written — the finding is in this row), and are provably unrecoverable from the hash alone; the other 1 485 073 nameless fields are *positional*, keyed by a literal integer (line slots, movie ids). ⚠️ **Two long-held beliefs WITHDRAWN**: the word at `0x08` is **not a schema hash**, it is record 0's `name_hash` (7 750/7 750) — the header has no type field at all, so an object's kind is known only from the caller that loads it; and the field's middle word is **not** an always-`0xFFFFFFFF` flags word. The first was caught by a test asserting that every movie id names a real record: `1005 -> STAGE10_PHASE01` failed because `tag_hash("STAGE10_PHASE01")` **is** `0x067025B9`, that table's supposed schema id. 🟡 the legacy value-before-key string-pool reader is now known to be an *approximation* of the real table, and every number derived from it is re-checkable but not yet re-checked |
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| IDXD nameless field keys | ✅/❌ | [idxd-unnamed-keys](structures/idxd-unnamed-keys.md) + [`tools/re-capture/idxd_unnamed_keys.py`](../../tools/re-capture/idxd_unnamed_keys.py) | Census of every field entry whose `name_off` is `0xFFFFFFFF`, disc-wide: **7 750 objects, 2 757 039 field entries, 0 parse failures**, `tag_hash` reproducing **1 271 462/1 271 462** named keys. **7 094 distinct keys are never named — and 7 052 of them are not hashes at all**, but author-assigned element ids (equal to the field's own index in 1 404 924 of 1 485 577 cases; `tag_hash("BGM_001")` is `0xC662435B` while the key valued `BGM_001.slb` is `0x000003E9`). ⚠️ **The "504 hash-keyed nameless fields" figure is 504 ENTRIES, not 504 names** — 42 distinct keys × 6 language copies × 2 records. All 42 are **ISL script-symbol hashes** in `<lang>\script\ID.tbl` (GP_READY_ROOM.pak), the link map built by `PrepareScript`'s "isl script prescanning"; 41 of 42 appear as little-endian call targets inside the `.isb` bytecode, forming a coherent launcher/helper call graph. The hash's own algebra pins the **trailing digits of 30 of the 42 names** (deltas of exactly `+0x01000001` across `stage01..09`, `stage10..16`, `challenge01..06`; `+0x01010000` across `tutorial0101..0601`). ❌ **No name was cracked, and the negative is quantified**: seven attacks up to a 3.5×10⁸ composition space found nothing above the noise floor; exhaustive preimage search recovers `"Stage01"` from its own hash but returns nothing for the real targets at ≤6 characters, and at 7 characters one target already has **1 176** preimages — a 24-bit modulus cannot name an 8+ character identifier uniquely |
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| XPR2 texture + cubemap | 🟡/✅ | `sylpheed-formats/src/texture.rs` + [colour check](xpr2-colour-check.md) | de-tile + A8R8G8B8 and DXT1. **Channel order ✅ confirmed against the running game**: the Delta Saber's decoded atlas is orange-dominant (median saturated hue 23.3°, *zero* cool pixels) and the game renders the same hull at 9.3° — a red↔blue swap would sit at ≈200°. Exact fidelity (gamma/sRGB curve, premultiplied alpha, per-channel scale) is 🟡 untested, since a hue comparison cannot see it; cubemap face ordering ❔. **2026-08-29, for the UI path only:** our composite is brighter than the emulator's frame by a gamma of **≈1.34–1.49** across three screens ([tone curve](structures/ui-render-tone-curve.md)) — 🟡 measured, not decoded, constrained only over render values ~0–60, and possibly canary's own `kernel_display_gamma_type = 2` (BT.709) output stage rather than the game's |
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| T8aD 2D texture | ✅ | `sylpheed-formats/src/t8ad.rs` | **100 % of the disc decodes** (19 216/19 216, measured). The "~15 % deferred variants" were a wrong model, not a variant: a surface is a list of **arbitrary sub-rectangles**, each with a 16-byte header of `dst X, dst Y, width, height`, not a 256×256 grid — `0x1c` is the **rectangle count**. Uncovered area stays transparent. **Colours ✅ CONFIRMED** ([k8888](structures/texture-color-k8888.md)) |
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| RATC bundle | ✅ | `sylpheed-formats/src/ratc.rs` | **✅ 2026-08-29: a child's NAME is stated by an `opt ` block** (`"opt " | BE32 len | name | NUL | 3 bytes | magic`), not by the printable bytes before it. We had been guessing it from the last printable run, which is right 17 918 times and **wrong 24**, each time because the 3-byte tail is itself printable — `8AX` (×22) and `'OX` (×2). `8AX` is **not a name**; it hid `pteff05.t32`/`pteff04.t32`, the full-resolution background of all five menu screens, which `compose` then dropped with no diagnostic ([ratc-child-names](structures/ratc-child-names.md)). ✅ 60 of 18 002 children carry no `opt ` block, and all 60 are explained: they are the ten frames of the disc's only `.tan` **frame sequence** (`pb_f15_eg_anm.tan`, six language copies of one `GP_READY_ROOM` bundle, 6 × 10 = 60), where one `opt ` block names the whole run — so `parse` over-reports frames as children there. A census of all **18 718** `opt ` names shows a bundle names exactly six kinds of resource: `.t32` 14 756, `.rat` 3 311, `.prm` 367, `.tbm` 224, `.sbo` 54, `.tan` 6 ([tan-frame-sequence](structures/ratc-tan-frame-sequence.md)). Child listing confirmed. **"One level deep" is not a limitation — there is nothing deeper**: 2 859 bundles hold 18 002 children at depth 1 and **0 at depth 2**, with no parse failures. Nested RATC blobs are **leaf records that reference siblings by name** (`opt `, the sprite name): 3 311 leaves, all embedding sibling names, **✅ 10 148 of 10 148 references resolve, as of 2026-08-29.** The 4 that did not were `pmbase.rat` → `pmbase.t32` in `GP_STAGE_CLEAR.pak`'s four language builds, recorded as "`pmbase.t32` is on the disc nowhere". It was on the disc all along, as the child the printable-run scan named `8AX` — the `opt ` name fix above resolves it in all four builds (3 686 767 B each). A dangling reference that closes itself when an unrelated decode lands is the corroboration that decode wanted |
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| LSTA sprite list | ✅ | `sylpheed-formats/src/lsta.rs` | A display list of inline elements: **T8aD sprites and `PRMD` primitives**. The `count` at `0x04` is **exact and counts both** — `count == T8aD + PRMD` for **64/64** lists on the disc, which retires the old "a few entries disagree" note (it compared sprites against a total including primitives). **All 1 281 sprite frames decode** after the T8aD rectangle-list fix |
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| IXUD subtitle + caption text | ✅ | `sylpheed-formats/src/ixud.rs` + `movie_subtitle.rs` ([container](structures/idxd-container.md) · [movie link](movie-subtitle-link.md)) | **The IXUD record/field table is decoded and wired in (2026-08-26)** — `IxudObject` mirrors `IdxdObject`; uniform 16-byte records, 12-byte fields, every offset in **chars**, and the word at `0x08` is record 0's hash, not a schema id. Verified disc-wide: **1104/1104** objects, **1476/1476** records, **628 165/628 165** named fields reproducing their `ixud_hash` (`tests/ixud_records_disc.rs`). **Caption text: 537 → 8800 lines, which is 8800 of 8800 distinct keys.** Two steps — generalising the key parser from `MSG_DEMO_*` to all **eight** families (`ACRO ADAN ADPL BIRD DEMO RHIN TCAF` use `MSG_<FAM>_<id>_<page>_<line>`, `VOICE` alone inserts a family letter) took 537 → 8074; switching from **token adjacency to record fields** took it to 8800. ⚠️ An earlier "1.3 % of the game's text" figure of mine counted *occurrences across blocks* — the honest denominator is **8800 distinct keys**, so the real starting point was 6.1 %. The `DEMO` control shows why the field route matters: token adjacency finds 537 lines there, fields find **541** — it was dropping lines in the one family it was written for. | timed cues. **The movie↔subtitle↔voice link is solved — statically**, and as of 2026-08-25 read from the IDXD **record table** rather than scraped from the string pool: **104 cutscene slots binding 101 distinct movies**, 99 slots / 96 movies with a subtitle, 99 / 96 with a voice track, 22 / 22 with a telop. ⚠️ The previous counts (94 / 83 / 21) were the numbers of **distinct pool strings** — a repeat reference contributes no token, so 13 later `VOICE_D_450..454` references read as "no binding". **All 18 hokyu movies are bound**, not five. 93 of the 94 distinct subtitle members resolve; `SUBTITLE_S12B.tbl` resolves in none of the six languages — a dangling reference on the disc. The ~104 **script ids are no longer ❔**: they are literal positional field keys in `BASE_INFO`, each naming its record, and all 104 resolve. `movie_manifest::parse` now reads the record table; CSV regenerated by `examples/movie_map_csv.rs` |
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| Fonts (ttf/otf/ttc) | ✅ | `sylpheed-formats/src/font.rs` | standard OpenType, parsed via ttf-parser |
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| XBG7 mesh | ✅/🟡 | `sylpheed-formats/src/mesh.rs` + `tests/mesh_disc.rs` ([xbg7](structures/xbg7-mesh.md)) | **6 294 resources, 6 209 decode (98.7 %), 82 searched-and-missed** (2026-08-12, up from 5 480 / 87.1 %). Five evidence-driven fixes got there: **distinct anchor assignment** (no two resources may claim one buffer — proved by a capture showing the container holds both mirrored `e106` hull halves), the connectivity cap replaced by a **winding-consistency gate at 0.70**, **structural requirements on pre-pivot sub-meshes** (index range, then exact pool coverage), and **filtering after the assignment** so a subset query cannot differ from the full decode. Validated against a runtime capture that names the file offset of every buffer the engine drew: **46/46 drawn buffers claimed, 45 anchored exactly**. **No real mesh now decodes differently in different containers** — all 89 remaining cross-container disagreements are interchangeable 24-vertex bounding boxes, which no anchoring rule can pin (monotone order re-tested and refuted). Remaining misses attribute to the degeneracy/extent gate (42), winding (31) and coverage (9); the first was probed and its "obvious" fix refuted. Every decoded sub-mesh covers its own vertex pool. **The `[index buffer][vertex buffer]` layout is now runtime-verified** (2026-08-13): with the F10 capture extended to log each draw's index buffer, all **42** drawn `Stage_S02` buffers match our decoded index count exactly, all 42 have their index union cover the pool exactly, and the 30 single-block cases all sit at `pad ≤ 3` — so `e106_eng_02_l`'s old rejection was the connectivity gate, not a misplaced index buffer. The `indices=` mystery was the capture keeping only the **first of several index batches** per buffer. **And comparing index VALUES found the biggest silent defect yet**: the anchor took the first `pad` that validated, so a block whose index data sits at pad 2 was read **one element late** — 76/93 captured runs matched, all 17 differences a one-element shift. Scoring pads by degenerate triangles + winding fixes it: **93/93** captured runs now match byte for byte, disc-wide degenerate runs **582 → 1** (the grouped path had the same bug; and two resources were anchored on a degenerate lookalike earlier in file order), **590 of 8 850** sub-meshes re-wired with 10 vertex anchors moved, resources decoded unchanged at 6 209. Cross-container minority decodes 89 → 96 — *because* the decoder improved: `_rou_f402_dead` now has a majority (32×25×8) so its seven wrong copies are named instead of hidden. One dirty run remains, blocked by distinct assignment on a 24-vertex box. **Then the descriptor gave up its last structural secret**: it declares a vertex layout **per sub-mesh** (`n201_01` → strides 24/24/24/**28**, capture-confirmed), and grouped selection must prefer the candidate explaining the **whole** pool rather than the first whose pivot validates — together they take never-decoding resources **85 → 47** (**6 247 / 6 294 = 99.25 %** decode), put `n201_01` on all four capture-proven offsets and raise the stage-05 capture oracle to **128/128**. The residual 47 is 30 pose/proxy composites (0.010-unit marker boxes), 6 `.DAT` particle composites, 8 damage/LOD variants and 3 props — not a threshold away |
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| Capital-ship part placement | ✅ | `sylpheed-formats/src/ship.rs` (static) + [runtime capture](ship-placement-runtime-capture.md) | Placement is **sound** (hull static-exact against the `e106` capture; cross-id mounting genuinely narrow, 2 pairs across 335 ships). The XBG7 mis-decode this row used to blame for "ships assemble wrong" — a shared turret ~100× too large in some containers — is **fixed** (2026-08-12, the exact-coverage requirement): `e303_wep_01` now decodes 49×23×42 everywhere and places at ±179 on the `e106` hull, and no real mesh disagrees across containers. A composite-node audit confirmed the assembler itself never applied a bad scale (all nodes scale 1.0, orthonormal). Still open: `static_assembly_matches_runtime_capture` walks capture parts only, so **extra** static placements cannot fail it |
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| Weapon fields defaulted on disc ⚠️ | ✅/❌ | [runtime struct](structures/weapon-struct-runtime.md) · [DATA SHEET route](weapon-datasheet-runtime.md) | **Solved.** Canary maps guest RAM into `/dev/shm`, so the parsed `Weapon`/`Shell` objects are readable live; their layout is solved against disc ground truth (zero contradictions over 100+ records). All 126 weapons, exact numbers, no story progress needed — [4 393 values](captures/weapon-runtime-fields.csv). ⚠️ **CORRECTED 2026-08-26: the disc DOES carry a third of them.** Re-read through the [record table](structures/idxd-container.md), **1 514 of the 4 393** rows labelled `defaulted-on-disc` have a value on disc (2 879 genuinely absent) — measured here as an upper bound, since a field is counted when it appears in *any* record of the object; a per-record count gives ~1 448. The old reader could not name a record, so per-record fields read as absent. Spot-checked exactly: `wep_05`/`wep_60` `TriggerShotCount` = **4**, `wep_02` `Power` = **100.0**, `wep_60` `Power` = **1000.0** (refuting the recorded "C band ≈150…500" bracket), `wep_25` `MaximumRange` = **4000.0**, `wep_11/28/36/70` `LoadingCount` = **6/5/5/0**. The runtime capture's numbers all match the disc — what is withdrawn is the premise that it was reaching values the disc lacks. See [weapon-datasheet-runtime](weapon-datasheet-runtime.md) Supersedes the letter-bucket limit of the DATA SHEET route, which now serves as the independent cross-check |
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| Unit (craft/vessel) fields defaulted on disc ⚠️ | ✅/❌ | [runtime struct](structures/unit-struct-runtime.md) | The parsed `unit\UN_*.tbl` definition object, vtable `0x820af844`, ≥`0x380` bytes, one per unit — **discovered, not assumed** (`unit_discover.py`), and distinguished from the spawned-entity class `0x820af030` by being one-per-ID and byte-constant within a run. Across runs only pointer words move — `--crosscheck` proves **no reported field offset is run-dependent** (two words, `+0x2c8`/`+0x2d0`, are stage-dependent and remain unidentified). 27 fields ✅ (21 units, 7 runs); the `Maneuver` block is **schema declaration order, 4 bytes/field, base `0x9c` with a two-slot gap after `AA_Roll_Min`** (29 anchors, 0 conflicts), which also pins 5 fields *no* disc record ever values. Angles are **radians at runtime, degrees on disc**. **Re-derived independently 2026-08-13 from the loader's own key strings** (`sub_82341A20`; the field name for each store is a string in the image): **159 fields**, agreeing with this solver on **25 of 25 shared offsets**, verified at **406 values matching the disc and 0 disagreeing** over 11 live objects spanning UNIT and VESSEL — landed as `data/unit_definition_layout.txt` + `sylpheed_formats::unit_layout` + a no-emulator test, with **121 defaulted fields** read out ([live-unit-definitions](live-unit-definitions.md)). ⚠️ **CORRECTED 2026-08-26:** those fields are **on the disc**. The ~30-field player-craft table is on disc at exactly the values the runtime "recovered", spread across the `Generic` / `Shield` / `Mass` / `SE` records — which is why a reader that could not name a record saw them as absent. And **"18 of 23 vessel records are missing at least one of `Size_X/Y/Z/HP`" is false: 0 of 114** objects with a `Generic.Type` (43 Craft + 71 Vessel) miss any of the four. See [unit-struct-runtime](structures/unit-struct-runtime.md) Unlike weapons, unit definitions are instantiated **per stage**, so coverage (21/110) grows by visiting missions — ❌ **the sibling-default rules are WITHDRAWN (2026-08-25)** — `Size_Y` is on disc for **114/114** unit tables and **differs from `Size_X` in 90**; the old reader missed it exactly when the two were equal (a string-pool dedup artefact, cross-tab `seen+equal = 0` for all three pairs), so the rule was re-deriving the condition that hid the field. It also predicts wrong twice — `UN_e104_ADAN_Carrier.DefencePoint` and `UN_e011_ADAN_Attacker_B_HF_Wayne.FCSRange`. Read the record table instead — [values](captures/unit-runtime-fields.csv) |
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| Arsenal develop economy | ✅/❔ | [arsenal-develop-economy](arsenal-develop-economy.md) + [conditions](captures/arsenal-develop-conditions.csv) | The Arsenal reads `weapon.tbl` (item ids, in the 8-category display order) and `strings.tbl` (names, descriptions, and a **"Conditions to obtain"** block per item) out of `GP_HANGAR_ARSENAL.pak`. All **60** conditions are extracted: gates are stage completion, a predecessor item, or an **ace kill**; costs run 3 000–350 000 P and **20 items are free** once gated. `weapon.tbl`'s first record reproduces the in-game DATA SHEET exactly (Range D / Power E / Speed – / Weight 0.3 = Light / 4000 P) — later records are unreadable from the string pool alone because IDXD **dedupes repeated values**. Used to identify the save blob's index space, now **solved**: the blob follows **`strings.tbl`'s** order — the display order *plus* the cut items only the localisation file lists (`Adhesive Mine B2A`, `Ballista GSH`, …) — pinned by four hand-written probe saves (9 Stiletto, 21 Falcon, 39 Tomahawk, 48 Jamming System) and closing exactly at index 53. `weapon.tbl`'s id list is **not** the index space; that it is also 54 long is a coincidence, and the two agree only to index 32. The retail save's five unexplained owned entries are the cut items, shipped owned and never rendered |
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| UI screen layout (`.rat`) | ✅/🟡 | [ui-rat-layout](structures/ui-rat-layout.md) | One pak per UI screen; each RATC = one (context × language) build; every `<name>.t32` sprite has a `<name>.rat` **layout record** (BE u32; 1280×720 design space; scale/tint/X/Y, keyframes for animated elements, `opt ` link to the focused state). **The tutorial PAUSE menu and the title main menu both rebuild pixel-accurately from the disc.** `loop1.rat` is decoded — it is a **looping sprite animation**, not a composition. ⚠️ **DEMOTED 2026-08-18** — the declaration table is *not* the paint order: a per-draw capture of the running title screen ([ui-title-paint-order-capture](ui-title-paint-order-capture.md)) paints element 13 first and elements 0/1 late, and the visible screen composites two bundles. The rest of the table's reading stands. Previously claimed: the **screen's draw list is the RATC bundle's own declaration table** (elements in back-to-front order, including the `eff*`/`deli*`/`msg` sprites that have no `.rat`, and excluding focused button variants reached via `opt `); its entry also carries a **parent element index** at `+32`. **A screen is fully reconstructible from its bundle**: the placement region right after the declaration table gives every element a keyframe group (header = element index + keyframe count, then 40-byte blocks of scale/tint/X/Y), including the `.rat`-less sprites — verified 11/11 on the tutorial pause bundle, with `pgp_ttrl_btn10`'s inline (546,288) matching its own record exactly. **✅ 2026-08-28: the keyframe block's `+12` is a screen-plane ROTATION in degrees**, clockwise-positive — confirmed against a GPU capture (declared 30 / −45 vs measured +30.26° / −45.28°) and non-zero in 14.50 % of 83 862 blocks disc-wide ([ui-keyframe-rotation](structures/ui-keyframe-rotation.md)). ⚠️ Every rotation on the disc is inside a **nested** `.rat` leaf record, and `ui_layout::blit` is axis-aligned, so the field is decoded but **not rendered**. 🟡 `+4`/`+8` remain unexplained |
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| UI screen paint order | ✅ | [runtime screen object](structures/ui-screen-runtime.md) + [title capture](ui-title-paint-order-capture.md) | **SOLVED**: the game's screen object keeps a second, reordered list of its elements — the child array at `+0x30` — and that is the paint order, not the declaration table. Read live from guest memory (found by the item vtable `0x820b30b4`) and checked against the draw capture: the seven nameable elements sit at child slots 0, 6, 7, 13, 16, 17, 22, strictly ascending, exactly as captured; it also settles the one pair no static field could order. 🟡 deriving that order from the bundle — what the port needs — is still open |
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| Scripted input / profile traps | ✅/🟡 | [canary-scripted-input-traps](canary-scripted-input-traps.md) | Why a scripted run appears unable to press Ⓐ: **F10 opens the emulator menu bar**, and any Xenia UI makes `XamInputGetKeystrokeEx` return SUCCESS with an empty keystroke *before* any driver is asked (Canary now logs `[RE-INPUT] … swallowed by IsUIActive`); the title needs a **signed-in profile** (hence `--create_profile_if_none`); and a **FIFO trace consumer that exits stalls the emulator**, which reads exactly like a dead pad. 🟡 The main menu HAS been reached — Ⓐ works, but only intermittently (1 in ~4), which is the open question |
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| Title-screen guest crash | ✅ | [title-crash-stl-tree](title-crash-stl-tree.md) | The guest throws **`std::out_of_range`** from its cache-manager flush (`sub_823070B0`, an STL map/set erase that builds `'invalid map/set<T> iterator'`); the access violation after it is only the throw **returning**, because this build does not unwind guest EH. Trigger found and controlled: an **incomplete on-disc cache** (`~/.local/share/Xenia/cache/aab216c3`) throws ~100 s into a boot, a complete one never does — 2 runs each way. ❌ `mem_watch`, the handoff's suspect #1, is **eliminated**: cold cache + `--mem_watch=false` throws anyway |
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| Save file (`savedata`) | ✅/❔ | [savegame-format](structures/savegame-format.md) + [`tools/re-capture/savegame.py`](../../tools/re-capture/savegame.py) | `GDHA` container, zlib payload, chunk stream (`GDAA` / phase name / `GHAD` 122 B progress block / 16×20 B slot table / trailer). **Container and layout read off the title's own serializer `0x822C00E8` and verified by a byte-identical round-trip**; the whole save is 545 B. Payload offsets are also the live save object's offsets (`save+8` GHAD, `save+136` slots). A second save made in-game names **Points** (+24), **flight time in ms** (+4) and **clear ratio %** (+8) off the game's own Details panel; the payload is a **pure function of game state** (same state saved twice = byte-identical, only the header FILETIME and its uninitialised pointer padding move), and the 16 `SHAB` records are **not** the UI's 20 save slots. Difficulty vs stage is undecided — three fields hold 2. **A third save, taken after developing exactly one Arsenal weapon** (Light Machine Gun MG I, 4000 P), moves exactly three things: `+24` Points 4101→101 (which **separates it from `+28`**, that did not move), `+8` clear ratio 5→6 (so the ratio counts *collection*, not only stages), and two entries of the 54-byte blob — `2→4` for the item bought and `0→2` for the successor the game announced as newly developable, giving the blob its alphabet ✅ *0 locked / 2 developable / 4 developed* (only the `4`s are stored — `2` is re-derived at load). **Saves can also be written back**: three derived header fields (length at `+0x30`, payload length at `+0x8c`, `adler32` at `+0x8e`) are all that stand between a parse and a hand-written save that the title loads, and [`savegame_edit.py`](../../tools/re-capture/savegame_edit.py) re-wraps a real save byte-identically. That turned the blob's index space from blocked-on-story-progress into four probe saves — see the [economy note](arsenal-develop-economy.md) |
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| `--build N` addressing (ordinal vs pak entry) | ✅ | [build-ordinal-vs-entry](structures/build-ordinal-vs-entry.md) + [`data/ordinal-entry-map.txt`](data/ordinal-entry-map.txt) | `screen --build N` indexes a **predicate-filtered list**, not the pak. Disc-wide: **21 of 24** build-bearing archives diverge, **18 at ordinal 0** — `--build 0` is entry **108** in each `GP_MAIN_GAME_*2D`, entry 24/26 in `GP_HANGAR_ARSENAL`/`GP_READY_ROOM`. `GP_TITLE` is the **only** archive whose ordinals 0–9 are the identity, which is the sole reason 207 of the corpus's 226 build citations are safe. ⚠️ `--all` swaps the predicate and **renumbers 18 archives**, so `--build N` and `--build N --all` differ. Instrument controlled against the CLI's own `screen list` on `GP_TITLE` (12 builds, `[10]→12`, `[11]→15`) — a first version using `parse_build` as the predicate **failed** that control, reporting ordinal==entry throughout. Audit of all 226 citations: 1 defect found and fixed (a five-row table in `ui-keyframe-time-unit.md` labelled "build 11" spanned builds 10 and 11 — placements all correct, only the label wrong); `GP_DIALOG --build 0` and `GP_DEBRIEFING_PILOTLOG --build 10` re-run and reproduce |
|
||
|
||
## Runtime / dynamic-capture technique
|
||
|
||
| Technique | Conf. | Spec | Notes |
|
||
|-----------|-------|------|-------|
|
||
| Scripted input without a virtual controller | ✅ | [`tools/re-capture/pad.py`](../../tools/re-capture/pad.py) + Canary `--hid=file` | The old `vgamepad` path created its device through `/dev/uinput`, which is **not namespaced** — a pad made inside the container registers with the HOST's input stack, so every scripted press leaked to the desktop. Canary now carries a header-only driver that reads pad state from a **text file** (`--hid=file --pad_file=…`): no kernel device, nothing leaves the container, and analogue values are exact. ⚠️ The trap: 360 menus poll **`XamInputGetKeystrokeEx`**, not `GetState` — with `GetKeystroke` stubbed the pad looks completely dead on a title screen while its own log shows the press arriving. Implemented edge-triggered, no auto-repeat (scripted input wants one event per press). Proven end to end: boot → title → main menu → EXTRAS from the file alone |
|
||
| Live guest-memory write | ✅ | [`tools/re-capture/gpoke.py`](../../tools/re-capture/gpoke.py) | Write companion to `gmem.py`, same guest-VA → `/dev/shm` map; prints before/after per word. Used to confirm the challenge gate's cleared-stage mask on the running game |
|
||
| Live guest-memory read | ✅ | [`tools/re-capture/gmem.py`](../../tools/re-capture/gmem.py) | Canary backs the guest address space with `/dev/shm/xenia_memory_*`; guest VAs map in through Xenia's fixed table. Full-RAM search ~0.2 s (sparse, `SEEK_DATA`). No debugger, no emulator patch, game keeps running |
|
||
| IDXD object layout solver | ✅ | [`tools/re-capture/weapon_runtime.py`](../../tools/re-capture/weapon_runtime.py) | Scan RAM for a class's vtable → enumerate its objects → brute-force `(field, offset, encoding)` against the disc records. Accepts a binding only on **zero** contradictions. Generalizes to any IDXD-backed definition |
|
||
| Live entity state, anchored on the definition | ✅ | [`tools/re-capture/own_state.py`](../../tools/re-capture/own_state.py) · [autopilot](autopilot-memory-driven.md) | An undamaged craft holds its definition's own numbers, so a *solved definition field* locates the matching live field without a value scan: definition `HP` (1500) → **hull at `position+0x154`**, confirmed by a trace across a death (30/60/90 per hit, negative at 0). Reusable for any live counter whose maximum the definition carries |
|
||
| Mission / escort state, every entity's hull | ✅ | [`tools/re-capture/mission_state.py`](../../tools/re-capture/mission_state.py) · [escort state](mission-escort-state.md) | `hull = position + 0x154` is a property of the **entity class**, not of the player object: at t=0 it equals each entity's own definition `HP` across 7 classes and 5 distinct HP values (turret 100, fighter 500, destroyer 10000, cruiser 30000, **ACROPOLIS 25000**), falls under fire (780 damage events in 240 s), goes negative at death, and the object then leaves the heap. So an escort objective is scoreable live — `UN_f101_TCAF_Acropolis` measured at 25000 → 23038 over 240 s, attack starting only at t≈170 s. `REMAINING OB` counts objectives, not hostiles (012 on the HUD vs 118 live ADAN); its address **is found** — see [mission-objective-counter](structures/mission-objective-counter.md) — but it is **run-dependent** and must be re-derived per run (refuted as a constant 2026-08-26) |
|
||
| In-flight control mapping | ✅/🟡 | [`tools/re-capture/fire_probe.sh`](../../tools/re-capture/fire_probe.sh) · [controls](flight-controls-runtime.md) | Measured by holding each pad input and photographing the HUD ammo counters: **`RB` = nose gun** (6000→5956 in 4 s, ~11 rounds/s, HEAT rises), **`Y` = main mount** (missiles, 300→299), d-pad = **tactical map** overlay, nothing else moves a counter. No target-cycle input exists — the `TARGET` marker is present with nothing pressed, so targeting is automatic and a missile lock is **time-on-target**. That, not target choice or ballistics, is what caps lethality at 2 kills per 98 missiles |
|
||
| Throttle → speed law | ✅/🟡 | [flight-speed-law](flight-speed-law.md) | **The throttle selects a TARGET SPEED**, it does not add thrust: no input settles at ~420 (`CruisingVelocity` 350), `RT` at ~1 530 (`MaximumVelocity` 1200), `LT` at ~125 (`MinimumVelocity` 100), and releasing either returns to cruise. `Acceleration`/`Deceleration` govern the convergence rate (measured ~440–560 units/s² against 500/600). 🟡 measured world speeds run ≈1.2–1.3× the definition numbers while the HUD shows the definition value exactly, so world units are a constant (~1.25) multiple of the definition's velocity unit |
|
||
| Input → dynamics calibration | ✅ | [`tools/re-capture/ctrl_probe.py`](../../tools/re-capture/ctrl_probe.py) · [`binq.py`](../../tools/re-capture/binq.py) | Hold each pad input in turn and measure the craft's speed as displacement/s of its own position triple — no speed field needed first. Settled the throttle: **`RT` accelerates, `LT` brakes, and the setting persists** (488 → 1510 → 174 units/s), overturning an earlier field-scan conclusion |
|
||
|
||
## Functions / code paths
|
||
|
||
| Function | Conf. | Reimpl. | Summary |
|
||
|----------|-------|---------|---------|
|
||
| Achievement table + XAM read path | ✅/🟡 | [achievements](structures/achievements.md) | The XEX's `XACH` resource (`.pe` `0x8FBCBC`, 36-byte records) defines **24 achievements summing to 1000G** — the retail total, which self-checks the stride and field offsets. `GamePart_Debriefing` (`0x8218CF38`–`0x82191B18`) does two things: it walks the on-disc `ACHIEVEMENTS_REQUIREMENTS` list (`tables.pak` #16, entries `ACHIEVEMENT01…24`, in achievement-id order — its `ShootDownAircrafts`/`ShootDownShips`/`ShootDownWeight`/`GetAllWeapons`/`GetAllAchievements` types line up with ids 19–24 exactly as `XACH` names them), evaluating each and setting a bit; **and it enumerates `XACHIEVEMENT_DETAILS` from XAM** — 36-byte records confirmed by the `0x38E38E39`+`srawi 3` divide-by-36, `dwId` at `+0`, `dwFlags & 0x00020000` (`…_ACHIEVED`) at `+32`, behind a waited-then-closed async handle. **So earned state comes from the console profile, not the 545-byte save** — and the masks it builds are `1 << dwId`, i.e. **bit = the 1-based id**. **The challenge missions do NOT gate on this** — an earlier claim here, refuted by finding `+80`'s sole writer: it is `GamePart_StageClear` setting `1 << stage`, so that word is a *cleared-stage* mask and the shared "24" was a coincidence. `GetAllAchievements`/`GetAllWeapons` are requirement **types**, not debug cheats |
|
||
| Challenge-mission gate + stage-config switch | ✅ | [challenge-mission-gate](challenge-mission-gate.md) | **`GamePart_ChallengeMission` gates each of the six challenge missions on a CLEARED-STAGE bit**: `REQUIREMENT` absent or `"Always"` → available, else `n = atoi(v)` and it tests bit `n` of singleton `+80` (`n < 24`) or bit `n-24` of `+1956` (`n ≥ 24`) — which is the disc's own stage numbering (story 1–16 and tutorial 18–23 below 24, challenge 24–29 above). Word A's **sole writer** is `0x821C1820` in `GamePart_StageClear`, doing `1 << (this+84)` where `this+84` is the stage number (it also indexes a 20-byte per-stage record array and the debriefing `STAGE` sprite list). So `TimeAttack` needs **stage 16** — the last story mission — and the rest chain off challenge stages 25–29. The six-mission table is on disc in `tables.pak` (schema `54a10697`). Separately, the stage loader picks its config section from a **mission-kind field at `object+144`**: `3` → `EXTRA`, `5`/`6` → `CHALLENGE`, anything else → `FILE`; two further sites treat `{3,5,6}` as one class. Constructed as `0` (`sub_821783D8`) and only ever *cleared* inside the class, so the kind comes from the launching GamePart, **not** from the stage number — which is a mechanism (🟡, unproven) for why patching the save's stage field to a challenge stage kills the load. Same note carries the **GamePart id table** (`0x820A1630`, 29 ids, `GP_CHALLENGE` = 26, cross-checked against the image's own `RegisterToFactory<26, …>` text) and the disc's **three stage families** — `S01`–`S16` story, `S18`–`S23` tutorial, `S24`–`S29` challenge, plus `Test`, matching `weapon.tbl`'s 16 + 6 + 6 key set exactly. `GP_CHALLENGE.pak` holds **0 IDXD objects** — it is the menu screen; challenge missions reuse `GP_MAIN_GAME_E.pak`'s stage records |
|
||
|
||
## All RE notes (generated)
|
||
|
||
Every file under `docs/re/`. **Search this table before starting a new
|
||
investigation** — the index was previously hand-maintained and listed 20 of 43
|
||
files, which is how the same ground got covered twice.
|
||
|
||
| Note | Title | Status |
|
||
|------|-------|--------|
|
||
| [`SESSION-2026-08-11.md`](SESSION-2026-08-11.md) | Session log — 2026-08-11 (autonomous run) | — |
|
||
| [`arsenal-develop-economy.md`](arsenal-develop-economy.md) | The Arsenal develop economy, and what the save's blob indexes | — |
|
||
| [`autopilot-knowledge-sources.md`](autopilot-knowledge-sources.md) | Where the autopilot's missing knowledge lives on the disc | 🟡 this is a map, not the knowledge itself — it says which files |
|
||
| [`autopilot-memory-driven.md`](autopilot-memory-driven.md) | Memory-driven autopilot — build log and current state | 🟢 IT FLIES, KILLS AND SURVIVES — but it loses the mission anyway. |
|
||
| [`canary-scripted-input-traps.md`](canary-scripted-input-traps.md) | Getting past the title screen in the container — three traps and one blocker | ✅ CONFIRMED for the three traps (each reproduced, and two of them |
|
||
| [`challenge-mission-gate.md`](challenge-mission-gate.md) | Challenge / EX missions — the stage set, the GamePart graph, and the kind field | ✅ for the static structure (stage set, GamePart ids, the config-section |
|
||
| [`dynamic-re-state-restore.md`](dynamic-re-state-restore.md) | The container's dynamic-RE state is not durable — how to rebuild it | ✅ CONFIRMED by rebuilding it (2026-08-23). Everything the dynamic |
|
||
| [`flight-controls-runtime.md`](flight-controls-runtime.md) | In-flight control mapping — measured, not assumed | ✅ for the weapon bindings (ammo counters move), 🟡 for the rest (HUD |
|
||
| [`flight-speed-law.md`](flight-speed-law.md) | The throttle is a TARGET-SPEED selector — measured against the definition (2026-08-13) | ✅ for the shape of the law, 🟡 for the unit scale. |
|
||
| [`guest-stalls.md`](guest-stalls.md) | The guest stalls, often — and the probe now detects it | ✅ the stall witness works and is validated against independent |
|
||
| [`live-unit-definitions.md`](live-unit-definitions.md) | Live unit definitions from a running Stage 02 (2026-08-12) | — |
|
||
| [`mission-arrival-watch.md`](mission-arrival-watch.md) | Six runs, no arrival — and an accidental control | ✅ the deployment structure reproduces exactly; ✅ losses require the |
|
||
| [`mission-clock-advances.md`](mission-clock-advances.md) | The mission clock is running — the runs were too short in *game* time | 🔴 "the phase clock is stopped" is refuted; ✅ something advances |
|
||
| [`mission-escort-state.md`](mission-escort-state.md) | Escort / mission state from guest RAM — every entity's hull | ✅ CONFIRMED (2026-07-30). Capture: tools/re-capture/mission_state.py, |
|
||
| [`mission-freeze-and-ob-flag.md`](mission-freeze-and-ob-flag.md) | An in-mission freeze, and the first cut at what `REMAINING OB` counts | — |
|
||
| [`mission-freeze-resume-spin.md`](mission-freeze-resume-spin.md) | The in-mission freeze — the resume-spin lead is DEAD, and the freeze is a guest-side spin | 🔴 the reading this file was named for is REFUTED (2026-08-23, later |
|
||
| [`mission-liveness-probe.md`](mission-liveness-probe.md) | A motion-independent live roster — and what `n` probably is | ✅ the enumeration method; ✅ the hunting pilot gets kills; 🔴 "no |
|
||
| [`mission-objectives-text.md`](mission-objectives-text.md) | The mission script in plain English — and why phase 1 never completed | ✅ the localised string tables are decoded and readable; ✅ the phase |
|
||
| [`mission-outcome-stage02.md`](mission-outcome-stage02.md) | Why Stage 02 is never won — the escort sinks at ~11 minutes (2026-08-10) | ✅ measured, one 500 s run. The standing open item since 2026-07-29 was |
|
||
| [`mission-per-record-strength.md`](mission-per-record-strength.md) | Per-record craft strength — the measurement works, the run does not reproduce | ✅ the per-record measurement is internally consistent; 🔴 it does not |
|
||
| [`mission-phase-deployment.md`](mission-phase-deployment.md) | Enemies come into play per PHASE, deployed at phase start | 🟡 strongly supported and internally consistent, one unexplained |
|
||
| [`mission-phase-objectives.md`](mission-phase-objectives.md) | What each phase asks for — from the game's own objective text | ✅ pinned by a disc test (crates/sylpheed-formats/tests/phase_objectives_disc.rs). |
|
||
| [`mission-phase-runtime.md`](mission-phase-runtime.md) | Where the runtime phase state is *not* | ✅ the stage tables are resident in guest RAM, so the static decode |
|
||
| [`mission-wave-arrivals.md`](mission-wave-arrivals.md) | The arrival timetable, and what the entity table is really counting | ✅ the static arrival timetable is in Route_S<NN>.tbl; 🟡 the runtime |
|
||
| [`movie-subtitle-link.md`](movie-subtitle-link.md) | The movie ↔ subtitle ↔ voice link ✅ (static) | — |
|
||
| [`pilot-never-fires.md`](pilot-never-fires.md) | `pilot.py` never pulls the trigger — the proximal cause, measured | ✅ ROOT CAUSE FOUND AND FIXED (2026-08-23, later the same day) — the |
|
||
| [`probe-harness.md`](probe-harness.md) | A shared probe harness — so the same lessons stop being re-learned | ✅ built and verified on a live run. |
|
||
| [`remaining-ob-hunt.md`](remaining-ob-hunt.md) | Hunting REMAINING OB by correlation — method works, run did not finish | ✅ the correlation method is sound and demonstrated; 🔴 the hunt is |
|
||
| [`roster-to-craft-link.md`](roster-to-craft-link.md) | The 116 roster records and the ~300 live craft are not directly linked | 🔴 a direct pointer link is refuted in both directions; ✅ the two |
|
||
| [`ship-placement-capture-generalisation.md`](ship-placement-capture-generalisation.md) | Capital-ship placement — does the `e106` result generalise? (WIP, 2026-07-31) | 🚧 WIP, time-boxed session. Two results so far: a static audit across all |
|
||
| [`ship-placement-runtime-capture.md`](ship-placement-runtime-capture.md) | Capital-ship part placement — runtime capture (ground truth) | ✅✅ STATIC ASSEMBLY IS EXACT — no captures needed anymore |
|
||
| [`structures/achievements.md`](structures/achievements.md) | Achievements — the 24-entry table, and where the earned state comes from | — |
|
||
| [`idxd-legacy-reader-audit.md`](idxd-legacy-reader-audit.md) | The legacy IDXD string-pool reader vs the real field table — what the old numbers got wrong | 🟡 shape CONFIRMED by hand (`FCSRange`, `ShieldRatio`, hangar `Model`); disc-wide rates are single-source |
|
||
| [`structures/idxd-container.md`](structures/idxd-container.md) | The IDXD/IXUD container — record/field table, and the two beliefs it withdraws | ✅ CONFIRMED disc-wide, 7 750/7 750 objects and 1 271 462/1 271 462 named fields, zero failures |
|
||
| [`structures/hud-glyph-quad.md`](structures/hud-glyph-quad.md) | The HUD's glyph quad — vtable `0x820B2A64` | ✅ CONFIRMED for the object layout and the atlas size, read live off |
|
||
| [`structures/slb-data-offset.md`](structures/slb-data-offset.md) | `.slb` data offset = `(cumulative start of the `.pNN` segment) mod 2048`; the leading bytes are the previous bank's audio, not a header | ✅ CONFIRMED — exact for 8 783/8 783 banks, 0 mismatches; the four values (1392/1468/1600/1728) are the running sums of the five segment sizes mod 2048, which supersedes the earlier `first_riff % 2048` scan heuristic. Decoding at the right offset yields more audio in 85 of 140 sampled banks (median 70×), 54 identical controls. Wave boundaries are exact — `seek` magic at `data_at + declared_size`, **7 620/7 620** — and `Channels` must be read from `RIFF+49` (2.12 % are stereo) |
|
||
| [`structures/sound-pak-contents.md`](structures/sound-pak-contents.md) | Census of `sound.pak`, and the limit of the leading-region rule | ✅ CONFIRMED, 5 135/5 135 names hash into the TOC, **9 519/9 519** entries accounted for, and a full 4 114-bank manifest (408.3 min of audio) computed from PsuedoBytesPerSec without decoding; ⚠️ leading-region rule holds for 1 571/4 382 eng and 0/5 100 jpn |
|
||
| [`structures/sound-cue-table.md`](structures/sound-cue-table.md) | The cue index in `tables.pak` — message id -> cue -> sound id -> `.slb` bank | ✅ CONFIRMED, 1 326/1 338 script message ids bind to a bank; SOUNDS and FILES agree on the same 12 absentees, 0 orphan files |
|
||
| [`structures/bgm-two-stems.md`](structures/bgm-two-stems.md) | A music bank is two stems of one performance, played together | ✅ decoded structure, 32/32 banks two waves of equal duration (4 explained by the leading-region straddle); stems measured sample-synchronous; 🟡 rear-pair vs intensity-layer unsettled; ❔ no bank names a screen |
|
||
| [`structures/cutscene-message-table.md`](structures/cutscene-message-table.md) | Cutscene dialogue — speaker, portrait, on-screen seconds, audio cue per page | ✅ CONFIRMED, field count = 9·PageCount+2 for all 7 PageCounts, 1 252/1 252 caption keys match, 138 ids close both ways |
|
||
| [`structures/preset-message-rules.md`](structures/preset-message-rules.md) | The reactive-chatter rule table — 64 events, the (message, Yes/No) pair payload, the `Sperkers` roster | ✅ CONFIRMED, the seven fields read off `sub_82213980`, phase tables merge non-additively (224 variants discarded); 8 firing sites share one entry, Probability is a per-cent roll against rand*100.0; Yes = one-shot line; queue is Priority-ordered and capped at 128; the cooldown is Interval + Fluctuation*rand held in the lingering queue node; the 14 player-facing events are voiced by the player set alone (13/15 Katana tables, 0/129 others) (three are seconds ×60, the Yes/No element is a u32 mask, hence the 32 clamp); MessageCount·2 == positional count in 9 216/9 216; five naming routes union to 144/144 (six names predicted from the speaker roster before hashing, control 0/4); 2 388/2 405 message ids bind to a cue |
|
||
| [`structures/mission-scoring.md`](structures/mission-scoring.md) | Mission scoring and the S/A/B/C/D rank thresholds — 24 tables x 3 difficulties | ✅ CONFIRMED, one 22-field schema over 72 records; difficulty moves 10 of 22 fields and never the RankScore thresholds; ✅ all 24 named stage\StageParameter_S<NN>.tbl (+ _Tutorial shared by six, + _Test) |
|
||
| [`structures/stage-settings-table.md`](structures/stage-settings-table.md) | The per-stage settings object — Camera rigs, Player limits, Difficulty_* damage record | ✅ CONFIRMED, 24 settings objects vs 29 resource objects both using Phase_1/2/3; Camera is 13/14 fields constant; GravityFactor non-zero in 4 stages; IsBoss16Enable identifies one object; the Phase block is 94 fields of which 68 never vary between phases; all 24 objects named StageParameter_S<NN> |
|
||
| [`structures/isl-mission-timer.md`](structures/isl-mission-timer.md) | The mission timer — two sequential countdowns, not a limit and a warning | ✅ CONFIRMED — read from `sub_822639B8`; the threshold reading is |
|
||
| [`structures/archive-naming.md`](structures/archive-naming.md) | Which archives the disc can name — 100% for menu paks, **0.0%** for the six 2D paks and `GP_READY_ROOM` | ✅ CONFIRMED — 6027 names × 16 prefixes, bimodal; unnamed entries split by content — three UI paks have ZERO unnamed IDXD (artwork only), DefTables is the only real data gap (1295 LOD/motion tables); **route 2 = the `Enumerate` declaration tables** closes DefTables to 1413/1425 IDXD (99.2 %), 12 left; XPR2 manifests refuted as a naming source |
|
||
| [`structures/stage16-boss.md`](structures/stage16-boss.md) | The Stage 16 boss end to end — object, loader `sub_82315AE8`, collision | ✅ CONFIRMED — 19/19 of the loader's names are `Guardian`/`Core` fields; 5 disc fields have no string in the image (two same-length controls do) |
|
||
| [`structures/leaderboard-screen.md`](structures/leaderboard-screen.md) | The leaderboard screen — `sub_8219E560`, 12 panel elements, 4 board scopes, 6 modes | ✅ CONFIRMED — 18 names = 13 records + 5 fields; all 12 `Detail_*` records named, zero residual; ⚠️ 12 `Detail*` records and 12 `Detail*` fields are DISJOINT |
|
||
| [`structures/result-screens.md`](structures/result-screens.md) | The debriefing and pilot-record screens — `STAGE_RESULT` 21 fields, `OVERVIEW` 9, `EX_OVERVIEW` 7 | ✅ CONFIRMED — the compiled key lists `sub_822814D8` (24/24) and `sub_8227A3A0` (21/21) match the `tables.pak` records exactly; `2+21+1=24`, `5+7+9=21` |
|
||
| [`structures/player-tuning-tables.md`](structures/player-tuning-tables.md) | **`PlayerParams`** — the player parameter table: `Booster` flight model, special attacks, 8 analog curves, the S16 boss | ✅✅ `sub_822F9498` is `PlayerParams`'s loader, not the unit loader; **the analog block's reader SOLVED — `sub_821A6CF0`, base `0x820A1630`**, via the new base-solver (261 name-block loaders image-wide after the `r0` correction, control 217/226 on `sub_82341A20`); 🟡 nothing selects `Booster` |
|
||
| [`structures/hud-config.md`](structures/hud-config.md) | The in-game HUD configuration — 16 records, 419 asset paths, and a per-stage `ResourceTable` | ✅ CONFIRMED — 0 of 419 config paths resolve as pak entries |
|
||
| [`structures/mission-script-manifest.md`](structures/mission-script-manifest.md) | `Stage\script.tbl`'s 11 non-`MISSION` fields, and the mission dialogue table they name | ✅ CONFIRMED — 1 of 7 values resolves (`message\MissionDialogMessage.tbl`, 200 records), controls in the same sweep |
|
||
| [`structures/stage-numbering-and-player-craft.md`](structures/stage-numbering-and-player-craft.md) | The disc's stage numbering (S01–S16, S18–S29) and the player's craft per stage | ✅✅ CONFIRMED — two independent files close on 6 + 15 + 1 + 6 = 28 |
|
||
| [`structures/hangar-loadout-system.md`](structures/hangar-loadout-system.md) | The Hangar loadout system — loadout → per-slot allow-list → arsenal item | ✅ CONFIRMED — 60/60 slot refs, 70/88 item refs (18 = the `No_Equipment` sentinel) |
|
||
| [`structures/arsenal-item-weapon-chain.md`](structures/arsenal-item-weapon-chain.md) | The 59-of-131 arsenal question — an item names a hardpoint slot, not a weapon | ✅✅ CONFIRMED — 0/59 `PlayerWeapon` are a `Weapon.ID`, 59/59 are a `Turret_NNN` slot |
|
||
| [`structures/unit-substructure-records.md`](structures/unit-substructure-records.md) | The destructible-subsystem model — a unit's `Turret`/`Bridge`/`Hatch`/`ShieldGenerator`/`Thruster` sub-records | ✅ CONFIRMED — 835 turrets, 835/835 `WeaponID` resolve, `StructureCount` control 667/684 |
|
||
| [`structures/unit-datasheet-static.md`](structures/unit-datasheet-static.md) | The static unit datasheet and AI flight model — `Generic`, `Maneuver`, `Effect` | ✅ CONFIRMED — 394 Generic + 114 Maneuver + 114 Effect records read; AA_/AV_ are one interleaved block (AV at X, AA at X+8), selection 🔴 BLOCKED for static RE (4 routes, all controlled) |
|
||
| [`structures/weapon-datasheet-static.md`](structures/weapon-datasheet-static.md) | The static weapon datasheet — `Weapon`, `Shell`, `AssortMissileParam` | ✅ CONFIRMED — 131 Weapon + 131 Shell + 9 AssortMissileParam records read |
|
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| [`structures/isl-timers.md`](structures/isl-timers.md) | A ScriptPhase owns 32 stopwatches, and they count seconds | ✅ CONFIRMED — the advance is read from `sub_822710D0`, the unit from |
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| [`structures/isl-builtins.md`](structures/isl-builtins.md) | The 147 ISL built-ins — dispatch table, calling convention, and which one does what | ✅ for the table/ABI and ~135 handlers; ✅ 26 `set_unit_hp_pct`, 29 `set_unit_damage_taken_pct`, 101 `all_units_invulnerable`; 🟡 28 |
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| [`structures/isl-message-dialogue-link.md`](structures/isl-message-dialogue-link.md) | Mission scripts as dialogue — built-in 64 -> message id -> caption text | ✅ CONFIRMED total, 2 683/2 683 call sites across all 28 stages resolve, no residue |
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| [`structures/mission-objective-counter.md`](structures/mission-objective-counter.md) | `REMAINING OB` — the mission's own objective counter, in RAM | ✅ CONFIRMED for one Stage 02 run: a big-endian u32 whose value |
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| [`structures/movie-subtitles.md`](structures/movie-subtitles.md) | Movie subtitles & the movie ↔ mission ↔ text chain | — |
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| [`structures/asteroid-fields.md`](structures/asteroid-fields.md) | `AsteroidGroup_00N` — the asteroid-field tables a `Phase_N.AsteroidDefinition` names | ✅ 10 objects/pack, 384 group records, 3 fields each (`AsteroidModelName`, `AsteroidFrameName`, `EnumAsteroid` = **the frame record's `FrameCount`, 57/57**, and the frame holds **`index, quaternion(x,y,z,w), position(x,y,z)`** per asteroid — 37 518 items, unit norm 37 518/37 518); `Enum<Thing>` counts while `Enumerate<Thing>` names a table (54/60); the join resolves as `name_hash("stage\" + name)` 9/9; 🔑 a tenth `Frame_Alpha_S01_*` object nothing references — it miscounts AND its 7 frames have no placement records; 🔑 **S28.Phase_1 borrows `S14_p2_asteroid.tbl`** — the per-phase join shows 9 tables ↔ 9 volumes with one table shared |
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| [`structures/mcol-collision.md`](structures/mcol-collision.md) | `MCOL` — same container and map parameters as `REGN` | 🟡 OPENED — `POF0` at `data_size+16` 11/11, bbox pad words 11/11, `extent == max−min` 11/11, and bbox + cell-size distributions identical to `REGN` (2/6/3 and 2/9); everything past `0x40` ❔ |
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| [`structures/regn-map-grid.md`](structures/regn-map-grid.md) | `REGN` — a stage's tetrahedral navigation mesh (and `MCOL` beside it) | ✅ CONFIRMED — tet mesh + face adjacency + portal costs + uniform grid; decoded from the file's own `POF0` fixup table |
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| [`structures/savegame-format.md`](structures/savegame-format.md) | Save file (`savedata`) — container ✅ exact, 3 fields named ✅, rest ❔ (2026-08-11) | ✅ CONFIRMED for the container and the chunk layout — parsed off the |
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| [`structures/sound-slb.md`](structures/sound-slb.md) | Sound bank audio — `sound.pak` / `.slb` / XMA1 | — |
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| [`structures/stage-definition-table.md`](structures/stage-definition-table.md) | Stage definition table and the squadron (`UnitGroup`) roster | ✅ for the record vocabulary and the stage→table wiring; |
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| [`structures/stage-mission-tables.md`](structures/stage-mission-tables.md) | The stage table set — phases, routes, sub-objectives and AI parameters | ✅ the table set and how the stage record reaches it, validated across; **`AIParams` disc-wide: 23 objects, one shared 34-profile roster (782 records), loader `sub_8233C368`; `Type`→field-count holds except the two `_Test` templates** |
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| [`structures/texture-color-k8888.md`](structures/texture-color-k8888.md) | Texture colour interpretation — `k_8_8_8_8` (32bpp UI/HUD textures) | — |
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| [`ui-keyframe-time-unit.md`](ui-keyframe-time-unit.md) | What a keyframe time is worth, and what shape the ramp has | ✅ CONFIRMED from the running game's own draw stream — the ramp is **linear** (a declared 15-unit fade lands on `round(255·k/15)` for all seven samples) and the animation clock advances **2 time units per submitted frame**. 🟡 the seconds conversion (`1 unit = 1/60 s`) rests on a measured 27.6 present-frames/second |
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| [`ui-keyframe-record-layout.md`](ui-keyframe-record-layout.md) | A keyframe's time word comes **before** its pose — the placement record, decoded | ✅ CONFIRMED, **decoded**. A group is an 8-byte header then `frames` records of `{u32 time; 36-byte pose}`, so the time precedes the pose; the group's lead-in word at `header+8` is pose 0's time and **every** pose is timed. Disc-wide over 13 991 groups in 33 archives, each test with a control: lead-in prepended is non-decreasing **13 991/13 991**; a non-zero lead-in is strictly below the next time **5 058/5 058** (control 70.9 %); a multi-segment alpha ramp runs at a constant `dα/dt` **857/1 540** against **0/1 042** under the old reading. 🔴 Retires two long-standing corpus claims — *"a group's data stops 4 bytes short of its final block's time slot"* and *"the last keyframe carries no time"* — both of which were this off-by-one. Adoption is free: all 12 `GP_TITLE` builds render byte-identically, and over 217 builds only two elements pick a different `rest()` pose, both between equally invisible ones. ❔ the executable's own parser was **not** found (the 40/60 stride query is weak, not negative) |
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| [`structures/ui-composable-bundles.md`](structures/ui-composable-bundles.md) | A screen build is not the only thing `compose` can draw | ✅ CONFIRMED by measurement over the disc, with the artifact to |
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| [`structures/ui-focus-and-effect-elements.md`](structures/ui-focus-and-effect-elements.md) | `_eff` glow layers are not focused-state records | ✅ CONFIRMED by measurement over all 965 screen builds on the disc, |
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| [`structures/ui-paint-order-key.md`](structures/ui-paint-order-key.md) | The paint order comes from a layer key in the T8aD sprite header | ✅ CONFIRMED on both screens whose paint order has been measured — |
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| [`structures/ui-prm-primitives.md`](structures/ui-prm-primitives.md) | `.prm` elements are untextured full-screen quads, and `kind` bit `0x10` says so | ✅ CONFIRMED statically across all 965 screen builds on the disc. |
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| [`structures/ui-rat-layout.md`](structures/ui-rat-layout.md) | `.rat` — the UI element layout / animation record | ✅ CONFIRMED for placement (2026-07-28). The retail UI can be |
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| [`structures/ui-resting-pose.md`](structures/ui-resting-pose.md) | A keyframe is the start of a ramp, not a pose that is held | ✅ CONFIRMED against the framebuffer capture of the running title |
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| [`structures/ui-screen-runtime.md`](structures/ui-screen-runtime.md) | The UI screen object at runtime — found in live guest memory | ✅ CONFIRMED for the object's identity and its element array (five |
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| [`structures/unit-group-table.md`](structures/unit-group-table.md) | `stage\UnitGroup_S<NN>.tbl` — the per-stage squadron roster | ✅ container format and field semantics, validated across all 28 stage |
|
||
| [`structures/unit-struct-runtime.md`](structures/unit-struct-runtime.md) | Runtime `Unit` struct (craft / vessel definitions) — read from live guest memory | — |
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||
| [`structures/weapon-struct-runtime.md`](structures/weapon-struct-runtime.md) | Runtime `Weapon` / `Shell` structs — read from live guest memory | — |
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||
| [`structures/xbg7-mesh.md`](structures/xbg7-mesh.md) | XBG7 — mesh geometry (inside XPR2 model containers) | — |
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| [`capture-harness-status.md`](capture-harness-status.md) | Why the harness stops reaching the title — and the two instruments that could not see the disc | ✅ **the disc is BACK** (2026-08-29, container replaced at 11:07:38): `/disc` is a real 6.2 GB read-only mount and `screen list` returns 12 builds. The "no disc" section is withdrawn — and its two instruments were blind either way: `find / -xdev` cannot cross into a bind mount on another device, and `sylph-doctor` only ever looks under `/work`. Earlier sections: `screenshot` costs 10.8 s under xenia (92×), and `trace_gpu_stream` is a no-op in the Release build |
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||
| [`title-crash-stl-tree.md`](title-crash-stl-tree.md) | The title-screen crash is an STL `map`/`set` erase on a bad iterator | ✅ CONFIRMED — the guest throws std::out_of_range from an STL |
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| [`ui-paint-order-third-permutation.md`](ui-paint-order-third-permutation.md) | A third measured paint order — tool built and validated, screen not reached | ✅ the reader works and is CONFIRMED against both previously |
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| [`ui-quad-class-foothold.md`](ui-quad-class-foothold.md) | The guest's UI quad class — a foothold found from the capture's vertex layout | 🟡 PROBABLE for the identification below (it is a static read, but |
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| [`menu-navigation-semantics.md`](menu-navigation-semantics.md) | The title menu — how it moves, and where each button goes | ✅ measured: wraps both ends, Ⓑ restores focus, ⬅➡ inert; all 5 destinations driven. 🟡 GamePart id is a name match. ✅ **Ⓑ leaving the MAIN menu re-measured 2026-08-30** — goes to the title, delivery-confirmed, ≤ 0.4 s, no loading screen, and the plate is re-drawn ~7 s later; ~~downgraded 2026-08-29 as uncited~~, and the main menu is the only screen whose footer omits Ⓑ (0 glyph px in frame vs 514/518 elsewhere). ✅ **MISSION SELECT's stuck cursor was a LOCKED stage list** — labels have three brightnesses, locked 104 / unfocused 183 / focused 254 |
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| [`screen-transitions.md`](screen-transitions.md) | Between two screens — a fade through black, and where its timing lives | ✅ the fade quad's keyframe group is decoded (disc-wide: per-pak all-or-nothing; `GP_TITLE` = the 6 screens, not the 6 overlays); the ~0.4 s fade-OUT is measured, not on the disc |
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| [`menu-audio-cues.md`](menu-audio-cues.md) | Menu audio — the event vocabulary is on the disc, the binding is not | ✅ `SE_UI_*` cue names/ids decoded and `BANK_SE`→`Static.slb` (0/322 in FILES); 🟡 event binding is a name match; ✅ **SE audio IS extractable** — the waves are located in `Static.slb` by playing them (move `0x1ec0`, confirm `0x5d6c0`, back `0x0ec0`); ~~❔ `Static.slb` has no wave boundaries, so SE audio is not extractable~~ is **refuted** and was still asserted here |
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| [`boot-config-and-gamepart-registry.md`](boot-config-and-gamepart-registry.md) | What the game reads at boot — `config.ini`, and which GameParts exist | ✅ `config.ini` selects the language (the disc's only config); ❔ its `[SYSTEM]` is empty so the boot order is not in config; 🟡 24/29 ids bind to a class, `GP_ADVERTISE_DEMO` is never registered |
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| [`movie-binding.md`](movie-binding.md) | Which movie plays where — boot intro, attract loop, new-game intro | ✅ decoded from the movie manifest (`ADVERTISE_MOVIE`→`ADV.wmv`, `MS00A`→`S00A.wmv`); attract identity confirmed independently by frame matching; ✅ **skippability settled 2026-08-28: one Ⓐ skips a movie** — title at 57 s against a 193/196/193 s three-boot baseline, the press proved singular by Canary's own delivery counter (3→4), and the skipped-to title fully functional. ~~🟡 skippability unsettled~~ was stale here while the page and `HANDOFF.md` both had it answered |
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| [`ready-room-probe.md`](ready-room-probe.md) | S1 — the Ready Room probe: no-go, and not for the reason expected | ✅ it is 2D and enumerates (60 builds), but the pak is briefing/tactical-map content; and `kind == 0x3002` finds 0 buttons there |
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| [`ui-title-build-map.md`](ui-title-build-map.md) | Which `GP_TITLE` build is which screen state | ✅ CONFIRMED for title / `PRESS Ⓐ` / main menu / `EXTRAS` against live captures; the archive is 8 screens × EN/JP, and "6/8/9 are submenus" is withdrawn ✅ **2026-08-29: the two "unidentified `DELTASABER` plates" are the LOADING screen** — builds 0/1 the plain variant, 10/11 the dressed one, decoded from their `pgloading_*` element names, and the executable (`sub_821C4EB0`, bytes checked in the image) names exactly five title-side screens: `TITLE_SCREEN`, `BUTTON`, `TITLE_MENU`, `LOADING`, `LOADING2`. 🟡 which loading bundle takes which of the two names is undecided. 🟡 the English member of a pair is the one in the first half of `GP_TITLE.p00` — 8/8 structurally, 3/3 where a capture can check it. |
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| [`ui-title-paint-order-capture.md`](ui-title-paint-order-capture.md) | The title screen's paint order, measured from the guest's draw submissions | ✅ CONFIRMED — the order in which the running game paints the title |
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| [`upstream-baseline.md`](upstream-baseline.md) | A stock-upstream baseline runs Stage 02 crash-free | ✅ CONFIRMED — upstream canary_experimental + only the pad |
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||
| [`weapon-datasheet-runtime.md`](weapon-datasheet-runtime.md) | Weapon DATA SHEET — runtime capture (Route B) | 🟡 first dynamic capture, 2026-07-28. The Arsenal's Gallery Mode panel is a |
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||
| [`xpr2-colour-check.md`](xpr2-colour-check.md) | XPR2 colours: channel order ✅ confirmed against the running game | — |
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| [`focus-ring-spin-measured.md`](focus-ring-spin-measured.md) | The main menu's focus ring spins continuously — and how fast | ✅ **measured**: period **2.177 s** over 9 revolutions (8 evenly spaced autocorrelation peaks) = 120 units = 60 frames = 2.00 s at 30 Hz. A pulse is excluded — annulus total conserved to 0.4 % while per-bin brightness swings by 24. ✅ the ring is the **only** moving thing on the settled main menu (std exactly 0.000 elsewhere). 🔴 no angle is quoted: the angular estimator FAILED its own control (30° → 0°) |
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| [`structures/slb-bank-header-not-a-wave.md`](structures/slb-bank-header-not-a-wave.md) | Why a music bank read as THREE sub-waves when the census says two | ✅ **decoded**: the third is the **bank header**, emitted by our own reader. `to_xma_riffs`'s hybrid branch derives a leading packet stream's start as `first_riff % 2048`, which is right only for a header shorter than one packet; a music bank's header is exactly **5 packets (10 240 B)**, so the modulus gave 0 and the whole header came back as sub-wave 0. The header states its own length at `+0x24` in blocks. Disc-wide over 9 519 `sound.pak` entries: **28** match the header signature at offset 0 (ids 1001–1023, 1101–1105), **28/28** end exactly at the first `RIFF`, **0** have a gap, **0** false positives — so a header at offset 0 and a leading packet stream never coexist. Decode control, same chain, same bank: the emitted region gives **0.009 s** against **87.744 s** for the real wave 0. Corroborated by the runtime XMA probe, which saw exactly two streams at the main menu. Fixed + 2 regression tests; the `VOICE_D_453` recovery is untouched (10/10 green) |
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| [`title-plate-delay-measured.md`](title-plate-delay-measured.md) | How long the boot title shows build 4 before the `PRESS Ⓐ` plate | ✅ **decoded after a refutation**: build 2 and build 4 run on **one clock started together**, and the plate's own `ptbtn00` reaches `a=255` at `t=238`; the last build-in ramp ends at `t=118`, so the interval is a declared **120 units = 2.000 s**. 🔴 The instruction that shipped first — "wait 2.13 s after build 4 settles" — was **refuted by the port** with disc arithmetic and is corrected in place; 🔴 `rest.t` is **not** when a screen settles (it is the last hold keyframe before the exit: `ptlogo1` rests at `t=251` and stops moving at `t=42`). ⚠️ The wall-clock 2.13 s is 6.7 % long because Canary presents at **28.06 / 28.14 fps** against a nominal 30, matching the corpus's independent **28.5 fps**; author the 120 units. ✅ **measured**, two independent boots: **2.138 s** and **2.132 s** from the frame build 4 settles (glyph = its no-plate 154, motion → 0). Agreeing to **6 ms**. So the boot title's end state is **not** plate-free and a compositor must draw **two builds at once**. ⚠️ Measure from *settled*, not from first pixels — "first drawn → plate" is 3.78 s vs 4.26 s across the same two runs, because the build-in animation's own duration varies with emulator frame pacing. Plate pulse re-measured at 2.12/2.19/2.34/2.31 s (mean 2.24), replicating the corpus's ≈2.3 s. ✅ black hold between screens bracketed at **0.14–0.30 s**, consistent with the declared 12 units. 🔴 the Ⓐ→menu latency is still **not** available: both runs freeze one frame for ~1.4 s at surface mean **26.626** — agreeing between runs to 1e-6, and reproduced with stream restarts disabled — which is a guest **load stall**, not the capture path. Probe: 8.7 ms/frame, 7.97/7.98 fps against a requested 8, controls 9/9 + 4/4 |
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||
| [`menu-idle-and-b-2026-08-29.md`](menu-idle-and-b-2026-08-29.md) | The main menu does not idle back to the title — and four durations that were a pipeline | ✅ **refuted**: no self-return in **≥ 60 s** untouched; the ~8–10 s idle belongs to the **title**. 🟡 Ⓑ→title ordering measured, latency not. 🔴 `classify_array` at **1503 ms/frame** drained an 8 fps stream at 0.64 fps and manufactured four latencies (24.66 s / 15.58 s / 25.60 s / 20.26 s) — all withdrawn; a backlog preserves ordering and destroys durations |
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||
| [`structures/ui-settle-time.md`](structures/ui-settle-time.md) | Which instant a "settled screen" composite depicts | ✅ **decoded**: a settled screen is **one instant every element is posed at**, and the disc names it — the midpoint of the **longest keyframe-free interval** in the build (`UiBuild::settle_time` / `settle_window`). 🔴 `rest()` is *not* that: it picks each element's last hold **independently**, so a two-frame flash holds at its **peak** and burns forever. `GP_TITLE` build 4 has five staggered flashes (`ptlogo_back2eff1`…`eff5`, all extinguished by t110) that `rest()` draws simultaneously and permanently, saturating the light arc. Predicted t=198 from `[160,236]` **before scoring**: arc band **33.22 → 11.79**, clipped pixels **8 581 → 1 452** against the console's **1 459** (an unfitted statistic), whole frame 14.07 → 12.06; controls at t=100 and t=358 are far worse, and a hand-picked visibility list reaches the identical 12.06/11.79/1 452. Controls: `at=None` byte-identical (`cmp`), pre- and post-rotation tags both 14.07, 13 paint-order tests green. ⚠️ **Reach**: of 1 758 bundles with ≥2 keyframe times only **30 %** have a window ≥ 30 units and **42 %** under 10 — mostly `loop*` fragments that never settle; check the width. 🔴 Withdraws two claims in [`ui-rotation-implemented.md`](structures/ui-rotation-implemented.md) — its "Flat. No minimum." (`at` posed **leaves only**) and its "Reborn does not draw `ptlogo1`/`ptlogo2`" (both **are** drawn; only kind-`0x4` ghosts are skipped, and hiding the real ones makes the error *worse* by +5.20/+7.47). ❔ its **10.92** baseline is unreproducible — 14.07 at both tags |
|
||
| [`structures/ui-tie-break-cost-at-settle.md`](structures/ui-tie-break-cost-at-settle.md) | What the unknown paint-order tie-break costs, in pixels | ✅ **decoded**, closing the open half of Q3: at the settled instant the tie-break costs **at most 1 px at Δ1**, on the **Japanese title only** (`ptlogo2`×`ptlogo_tm`, 5 px shared ink); **exactly 0 px on all five port screens**. The earlier 24-pair bound was a `rest()` count — and 10 of the title's 11 tied pairs are between `ptlogo_back2eff1`…`eff5`, five transient flashes that are **transparent** on the settled screen ([`ui-settle-time.md`](structures/ui-settle-time.md)). Live pairs at settle: entry 4 → **1**, entry 7 → **2**, the four loading bundles → **0**. ✅ Not a knife-edge — sweeping every keyframe time and midpoint, the count is **flat across the whole settle window**, and the loading bundles' tie is live only at t17–t33. ✅ Controls: an overlapping *different*-key swap moves 25 310 / 268 698 / ~765 000 px on the entries reporting zero; zeros are explained by shared-ink counts (the `ptframe` pairs share **0 px** of ink). ⚠️ Entries 0/1/12/15 have **no live control** — their zeros rest on keyframe data, not a render. 🟡 Refutation attempt on the corpus's "24 pairs": **survives** as a rest-pose bound, 16/16 on entry 7. ❔ *Why* ties order as they do is still unknown — and now worth one pixel |
|
||
| [`structures/ui-record-loop-length.md`](structures/ui-record-loop-length.md) | Where a looping record's cycle restarts — and the `PRESS Ⓐ` plate's real period | ✅ **decoded**: a nested record is itself a RATC bundle and its header **`+0x08` is the loop length**; its keyframes need not fill it, and the slack is a hold at the final pose. Disc-wide over **1 781** timed nested records: 92.3 % declare exactly their last keyframe time, **7.7 % declare more**, and **0 declare less** — the falsifier (a cycle cannot restart before its own last pose) never fires. 🔴 **The plate's `ptbtn00f` is 105 units of ramp inside a 120-unit cycle, so it holds dark for 15 units** — the port was shipping **105**, and the answer is **120**. ✅ Falsification test against the running game, using a pacing factor measured *independently* on the focus ring (declared 120 → **2.177 s**, factor **1.0885**): to reach the corpus's measured 2.12–2.34 s, 105 units needs a factor of **1.211–1.337** (🔴 excludes the ring's) while 120 needs **1.060–1.170** (✅ contains it). Different elements, different bundles, separate runs — tied only by both declaring 120. ⚠️ Says where a cycle *ends*, not which records cycle. ❔ the **top-level** `+0x08` (300 on every `GP_TITLE` entry, elements ending at 244–269) is a different question, untouched |
|
||
| [`structures/ui-focus-record-pulse-census.md`](structures/ui-focus-record-pulse-census.md) | Every focus record whose glow pulses, and where `rest()` puts it | ✅ **decoded**, disc-wide: **1 130** focus records, **2 664** timed elements, **210 with a varying alpha** — of which **202** have `rest()` == the **peak** (burns bright forever) and **8** land **mid-ramp**. By pak: `PILOTLOG` 116, `MOVIE_THEATER` 54, `HANGAR_ARSENAL` 30, `LEADERBOARD` 8, **`GP_TITLE` 2**. 🟡 Bounds rather than refutes the port's "34 in the export, 2 varying, nothing to fix" — correct, and correct *because* `GP_TITLE` has 2; the pathology sits in the screens a wider port needs next. 🔴 The 8 mid-ramp ones are the worse mode: `py_ranking_btn01f` swings 255→127→255 and `rest()` returns **244**, neither extreme, which looks entirely plausible and nothing reports it. ✅ Control: `ptbtn01f` is genuinely constant (255 throughout) and is **not** flagged; two hits verified keyframe by keyframe. ⚠️ A pulsing element has no resting pose — the question is malformed, not mis-answered; `pose_at(t)` inside the record's declared cycle ([`ui-record-loop-length.md`](structures/ui-record-loop-length.md)) is the only well-formed query. ⚠️ 210 is a **floor**: focus records are matched by the `Xf.rat` name rule, and varying scale/rotation/position is not counted |
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| [`structures/ui-title-buildin-measured.md`](structures/ui-title-buildin-measured.md) | The title's build-in and the plate glow, read out of the guest's own draw stream | ✅ **measured** (Canary, `ARM=early` draw capture): the decoded *mechanism* is observed, not just its end state. **The five flashes fire in a six-frame window and are absent from all 155 other sampled frames**; `ptlogo_back2eff1` is drawn in exactly 2 frames at **t = 54.0** against a decoded peak of **t54–56**, and `ptlogo1` first appears at **t = 42.2** against a decoded **t42** — with units/frame taken from the **glow's period alone**, a different element. The two holders (`ptlogo_back2eff`, `ptlogo_back2`) are continuous from frame 134. ✅ The glow's per-vertex colour alpha IS its fade alpha: **observed range 0…80 against a decoded peak of 80**, exact and unfitted; **period 51.158 presented frames** over 20 cycle starts; fitting the decoded ramp gives RMS **13.16** against **38.18 reversed** (2.9×), so the asymmetry is real and correctly directed. Structure: the settled title is 10–11 draws naming no sprite — which is why arming at the title sees nothing. ⚠️ Frame **107** is a 27-draw spike between the movie's last frame and the title's first; calling it "the composite" was an **over-read** — it binds **no texture** and only 4 of its 27 draws log geometry. The second title entry has no such frame. ⚠️ The two entries are the same animation at **different sampling phases** (only 4 of 46 aligned frames match), which is what makes the `eff3` result robust. 🔴🔴 **RETRACTED — the game DOES draw `ptlogo_back2eff3`, and all five flashes fire in both entries in the declared stagger** (`eff3` at frames 133–134 / 5957–5958, i.e. t=60.1 and 62.3, inside its declared t∈(58,64)). The absence was an **instrument artefact**: a draw batches several quads (`indices=8` is two) and the log dumps only the first 8 vertices, so min/max over a line **merges** them — and because the wipe is right-aligned, `eff3` (788…1196) lies entirely inside `eff4` (447…1196), making the union *exactly* `eff4`'s extent. The merged box matched `eff4` to 1 px. 🔴 Three explanations had been "ruled out" and all three were aimed at the wrong failure — notably the invisible-draw check counted draws with **no** geometry, where the hiding place was **partial** geometry. Superseded text follows: ~~three alternative explanations tested and failed: *phase* (its window is **6 units** against a **2.23-unit** step, so it cannot be missed — frames 133/134 sit at t=60.1/62.3 inside it and draw `eff2` and `eff4` instead), *an unlogged draw* (exactly 2 blind draws/frame, always the same full-screen-triangle shader, present when no wipe is active), and *a bad position guess* (dropping position entirely, **zero** quads anywhere have a width within ±30 of 408; the spectrum jumps 262 → 748). Draw counts across both entries: eff1 **4**, eff2 **3**, eff3 **0**, eff4 **6**.~~ (all from the merged-box parse, and wrong) 🔴 **The port draws `eff3` at t=60–62 and the console does not.** ❔ Why is not established — nothing in its element record differs from its neighbours. ⚠️ An earlier "sub-frame phase" explanation and the advice that drawing all five "shows more sweep than the console" are both **withdrawn**. ⚠️ What a frame-by-frame build-in comparison *will* show is disagreement about which flash lands in which frame — 2 units/submitted frame against this run's 2.231 units/presented frame — and neither side is wrong. 🔴 **Trap:** matching a bound texture's dimensions to a sprite fails both ways — it missed every flash *and* read the intro movie's 640×360 YUV planes as `ptbase2`. ✅ A regression of five events' observed frames against their declared times (residuals ≤0.9 frames) recovers the intercept at frame **106.1** when the composite spike, not in the fit, is frame **107**. ⚠️ Per-vertex alpha = fade alpha holds for the **glow** and does not generalise — `eff4` reads 255/127/254 on consecutive frames. ❔ Frame rate not recorded, so nothing is in seconds; the glow's period implies a **114**-unit cycle against a declared 120, unexplained; `eff5` vs `ptlogo_back2eff` not separated |
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| [`structures/boot-splash-gap-measured.md`](structures/boot-splash-gap-measured.md) | The black gap between the two boot splashes | ✅ **measured** in the guest's **draw stream**, which separates true black from a fade tail where luminance cannot: the publisher's last sprite is frame 125 (alpha 7), then **frames 126–129 submit NO sprite quad at all**, then the developer fades in at alpha 34. **The gap is 4 presented frames.** Converted with the disc as its own clock — `palogo_sqex` declares alpha≥1 for **239.8 units** and is drawn in **105** frames → **2.284 units/frame** (the title capture independently gave 2.231) — that is **~9.1 units ≈ 0.152 s**, against the **12** the port authored; ⚠️ and the true black is *shorter*, since both boundary frames still carry picture. 🔴 **RETRACTED**: "the developer splash is ONE composited 525×259 quad" — the same batching artefact. It draws three logos and three glows as separate quads in one `indices=24` call; the 525×259 was `gamearts_eff` merged with `seta_eff`. The port refuted it with arithmetic (a 259-tall box cannot hold logos spanning y 164…585) before I checked. ⚠️ The gap measurement is unaffected — those glows are the developer splash's first draw. ❌ Not declared on the disc: `palogo_eff0.prm` is a single static keyframe, and the top-level `+0x08` is a **family constant** (300 / 60) whose slack ranges 12–226 units. ❔ The executable is **not** looked at — named, not claimed. 🔴 The instrument was perturbing the measurement: the capture script taps Ⓐ on "screen changed a lot", which is also true of a fading splash — it tapped through the publisher and the developer never appeared. `GRACE=1` and `NOTAP=1` knobs added |
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| [`structures/ui-forced-backdrop.md`](structures/ui-forced-backdrop.md) | Where a keyless primitive paints, when the file forces it | ✅ **decoded**, partly closing `ui-prm-primitives.md`'s standing blocker: **an element covering the screen and fully opaque at some instant cannot paint above anything visible then**, and where that set is *every* other element its position is **forced first**. Disc-wide **80** instances forced, 50 constrained but not forced, 0 unconstrained. ✅ **Two controls, both measured orders from the running game**: it reproduces `palogo_eff0.prm` = FIRST (opaque 211 instants, below 6/6) — which a **name**-based rule gets wrong, since it is named like an overlay — and permits `pteff00.prm` on top (opaque 2 instants, below 3/23), which is where it is measured. ✅ Answers the port's `build_12`/`build_15` blank-screen contradiction: `pgloading_eff00.prm` is forced first, 4/4. ✅ Explains 36 builds the corpus recorded as "one colour" with no cause — `pzeff00.prm` forced first 32/32, so **our own sort wiped them**. 🔴 The rule's limit was found by its own test failing: applied to `.t32` sprites it claimed 22 must sort first against their own keys (`pneff01` 0xd850 at #8/13, `pbfriendly` 0x9230 at #17/49) — a sprite's *element* alpha says nothing about its *texture*'s coverage, so it is now restricted to untextured primitives. ⚠️ Assumes straight alpha-over; blend mode is still ❔. ⚠️ A lower bound, not an ordering. ⚠️ No new oracle run — the controls are prior measurements |
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| [`structures/tbm-submenu-not-reached.md`](structures/tbm-submenu-not-reached.md) | Does a `.tbm` draw pixels in the running game? | ✅ **YES — measured 2026-08-30**, and it closes the surviving "inert" reading in [ui-forced-backdrop](structures/ui-forced-backdrop.md). The `TUTORIAL` screen was reached and captured: a **full-screen blue circuit/hex background**, where `GP_TUTORIAL` build 0's **element 0 is `pubase.tbm`, pivot (640,360)** = 1280×720, the only full-screen *textured* element in the bundle (the other, `pueff00.prm`, is an untextured primitive the colour census puts at pure black). Our render of the same build is the **identical layout on pure black** — 6.0–6.4 % inked against the game's 99.7 %. So the rule's **24 `.tbm` deciders are correct, not harmless**, and 🔴 **`screen render` silently omits the background of every screen carrying a `.tbm`**. ⚠️ One `.tbm` observed; the class question is settled, the ten other families are not. 🔴 Getting there took three runs and cost two instrument failures worth reading: a 0.12 s Ⓐ during a screen load is **never delivered** (`[RE-INPUT]` is the only witness), and **correlation cannot identify a screen when the candidate renders are near-blank** — masked correlation failed its control (picked `EXTRAS` over the known menu by 0.004), a high-passed variant passed by only 1.28×, and **reading the title off the screen** settled it in one look |
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| [`structures/ui-forced-backdrop.md`](structures/ui-forced-backdrop.md) *(span sensitivity)* | How much of the forced-backdrop rule rests on the timeline convention | ✅ **decoded**: the span is `0..=max keyframe time over every element`, and an element **holds** its final pose — decoded, not assumed ([`ui-keyframe-time-unit.md`](ui-keyframe-time-unit.md), [`ui-record-loop-length.md`](structures/ui-record-loop-length.md)). Sensitivity over the 130 keyless full-screen primitives with an opaque interval: using the header's declared **`+0x08`** instead changes **0** verdicts (interchangeable); using the primitive's **own** last keyframe changes **72**; counting elements **gone** after their last keyframe changes **72**. 🔴 So the hold decides **55 %** of verdicts — and dropping it is **refuted by a measured order**: `palogo_eff0.prm` is a single keyframe at t=0, so without the hold it is opaque for one instant, nothing else is up, and the rule calls it *free* against a game measured painting it first. ✅ The verdicts that matter are convention-independent — `pgloading_eff00.prm` is FIRST under all four, `pteff00.prm` FREE under all four. ⚠️ The port's **256 vs 211** was a **bundle mismatch, not a definitional one**: `palogo_eff0.prm` runs to t=255 on the publisher splash (entries 10/13) and t=210 on the developer (11/14) |
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| [`structures/ui-clock-freezes-at-settle.md`](structures/ui-clock-freezes-at-settle.md) | The top-level clock stops at the settle point — observed in the running game | ✅ **measured**: `GP_TITLE` build 4 declares `t = 0…269`, about 120 presented frames at this run's pacing, and the dwell lasted **~1 100**. `ptcopyright` declares alpha≥1 for **106 units** (t=138…244) and is **drawn for 1 050 frames**; `ptlogo1` declares an exit at t=264 and is drawn for 1 095. Both vanish within three frames of the dwell ending. **The clock advances through the build-in, stops inside the settle window `[160,236]`, and holds; the exit ramp plays when the screen leaves, not on a timer** — [`ui-settle-time.md`](structures/ui-settle-time.md)'s decode observed from the other side. A nested record keeps looping on its own clock throughout. 🔴 **This closes the 114-vs-120 gap, and it was my arithmetic**: 2.231 units/frame was regressed over *build-in* events (the only stretch the top-level clock advances) and applied to a period measured during the freeze — two different clocks. The declared **120** was never in doubt from the calibration-free dark-fraction test. ✅ The 51.158-frame period is now confirmed by a **second independent estimator** (autocorrelation, lag 51 with harmonics at 102/154) — ⚠️ whose first version **failed its control**, returning 48, because it indexed by sample position where the log's frame numbers have gaps. ❔ The **sweeps'** period stays unmeasured: the same validated estimator disagrees between two dwells of one screen (515 vs 452 frames). 🔴 **Blocker: a single Ⓐ on the title faults the guest** — 3 attempts, 2 register dumps of 223 MB and 519 MB, against 3 no-input runs that all completed; bounds menu-side dynamic RE here, and any scripted button press needs a `canary.stdout` size guard |
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| [`structures/boot-splash-dwells-are-declared.md`](structures/boot-splash-dwells-are-declared.md) | How long each boot splash is shown | ✅ **decoded**: the dwells are the bundles' own declared timelines — publisher **t=0…255 = 4.250 s**, developer **t=0…210 = 3.500 s** at 60 units/s. The corpus's independent screenshot timing over 3 cold boots gives 4.30/4.60/4.37 and **3.51/3.50/3.37** — the developer agreeing to **1.1 %**, two of its three runs to 0.3 %. 🔴 **Wall clock is the wrong unit to author**: a fresh no-input boot measured the same two dwells at **5.10–5.61 s** and 3.83–4.30 s, 15–20 % longer than both the declared values and the corpus's runs, on the same disc — so a seconds figure is one run's emulator pacing. Boundaries from the draw stream: publisher wordmark frames 6–119, **3 frames with no sprite drawn**, developer glows 123, wordmarks 140–209, intro video 216. 🔴 **The frame→wall-clock instrument resolves to one BUFFER FLUSH, not one frame** — 69 of 125 samples showed no advance and the rest jumped 7–15 frames, making the apparent rate swing 0.0164–0.0316 s/frame; frames 119 and 123 fall in one burst, so the inter-splash gap is **not separable** by it. Quoted as brackets; sub-flush estimates withdrawn before reporting. ⚠️ `palogo_anima` never appears — almost certainly the 8-vertex cap (7 elements batched, 2 logged), the same trap as the `eff3` false negative, so it is named not reported. ❔ the publisher's 4.1 % error vs the developer's 1.1 % is unexplained |
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| [`structures/ui-forced-backdrop.md`](structures/ui-forced-backdrop.md) *(colour census + self-refutation)* | What colour a keyless element is, and which forced verdicts the argument actually supports | ✅ **decoded, disc-wide**: every full-screen `*eff00*` **primitive** is **pure black** at its various alphas (`ff000000`, `7f000000`, `40000000`, `b2000000`, `cc000000`, `d4000000`, `00000000`) — exactly an alpha-over dim or fade, and an *additive* black quad would be a no-op nobody would author. The **only** non-black primitive on the disc is `pbafc.prm`, RGB `00e8e0` cyan at alphas to `ff`, and it is **844×600, not full-screen**, so outside the backdrop rule's geometry guard — ❔ it is now the sole additive candidate. 🔴 **Self-refutation: of the 80 forced-first instances only 42 are `.prm`; 38 are `.tbm` carrying fade `ffffffff`.** A *solid* white quad painted first would make the screen white and no screen is white, so a `.tbm` is a white **modulation on a texture** — and element alpha does not establish its coverage. That is the `.t32` error one extension further out: I had fixed the symptom (`el.sprite.is_some()`) not the cause, **an element's alpha is not its texture's opacity, and only an untextured primitive makes the two the same fact**. So 42 verdicts stay **decoded**, 38 drop to 🟡 (still almost certainly right — all named `*base*`, full-screen, and `pfbase.tbm`'s first position is *measured* — but on a name-and-role argument this page elsewhere calls the weaker kind). ⚠️ Code deliberately unchanged: restricting to `.prm` would send eleven screens' backgrounds back to last, the blank-screen bug the rule fixed. Split pinned by a test |
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| [`structures/ui-blend-mode-measured.md`](structures/ui-blend-mode-measured.md) | Which blend the UI draws each element with | ✅ **measured** off the GPU, per draw, on the main menu and `EXTRAS`. **Two states and one pixel shader**: `RB_BLENDCONTROL0 = 0x07010701` (src `ONE`, dst `1−SRC_ALPHA`, alpha-over) for `ptbase`, `pteff05`, the fade quad, `ptmsg`, `ptmsg2`, `pttitle` and every button; **`0x01010101` (src `ONE`, dst `ONE`, ADDITIVE)** for **`ptframe1`, `ptframe2`, `ptframe3`**, `pteff20` and both rotated sweep strips. ✅ **Control 1** — the NDC→pixel conversion that names a draw by its quad size reproduces **1134** and **1303** px for the two sweep strips, measured by a different tool in a different session, on both screens; the tool prints PASS/FAIL and disclaims itself on FAIL. ✅ **Control 2** — pixel shader `0xE59B2B3DA4AA9008` is used with **both** states (12 additive, 18 alpha-over), so `ptframe1` and `ptbase` run the same shader and this is a blend result, not a shader result. ✅ Independently corroborated by the port, which solved the composite per pixel from two backgrounds and ranked additive 34.3/28.9 against alpha-over's 65.0/71.3. 🔴 Supersedes the *conclusion* of [`t32-blend-mode-not-on-disc.md`](structures/t32-blend-mode-not-on-disc.md) — its negative and reach stand, its instruction *"any blend you choose is authored"* does not. ❔ **Which field selects the mode is still unknown**; 🔴 and a first phrasing of this page — *"elements sharing a mode are batched into one draw call"* — is **refuted by its own log**: menu draws 5, 6 and 7 are three separate additive draws. Only the one-way implication holds, elements inside one draw share a state. ⚠️ Two additive menu draws unidentified; the **title screen was not captured** |
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| [`structures/ui-prm-blend-mode.md`](structures/ui-prm-blend-mode.md) | Whether a primitive blends additively or alpha-over | ❔ **undecodable, with reach** — but the consequence is closed. Looked in **the bundle** (no field: the declaration words are constant and a primitive has no RATC child at all), **the colour census** (every full-screen `*eff00*` primitive is **pure black**; the only non-black primitive on the disc is `pbafc.prm`, cyan `00e8e0`), **the occlusion constraint** (inapplicable — `pbafc.prm` strobes 255/124 every 2 units, travels, and is scaled **2 %×3 %**, so it draws ~**17×18 px**, not its declared 844×600), and **the oracle** (`GP_READY_ROOM` is a recorded no-go and gameplay needs the Ⓐ that faults the guest). ✅ **Why it stopped mattering:** for a *black* quad the hypotheses differ only in whether it hides what is beneath — drawn **first** it is correct under **both**, drawn **last** only under additive. So `forced_backdrop`'s verdict is robust to the open question, and the port's original "layerless sorts last" was wrong under alpha-over and merely pointless under additive. ⚠️ This is not evidence *for* alpha-over. 🔴 The investigation found `forced_backdrop` judged coverage from the **pivot alone**, ignoring scale; checked first, **all 80 forced instances are at 100 %**, so no verdict moved and the added guard is defensive |
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| [`structures/title-a-press-fault.md`](structures/title-a-press-fault.md) | Why a single Ⓐ on the title faults the guest — the blocker on all menu-side dynamic RE | ✅ **SOLVED 2026-08-30, and it is the emulator, not the game.** Xenia returns `X_ERROR_SUCCESS` with a *zeroed* keystroke on every `XamInputGetKeystrokeEx` while a XAM dialog is up (`xam_input.cc:197`, upstream); the game's pump is an **unbounded** `while (GetKeystrokeEx()==SUCCESS) queue.push_back()`, so it queued **8 388 608** empty keystrokes, grew its vector to 64 MB, asked for 128 MB, got a failed allocation back **unchecked** and copied off the top of the guest thread stack. ✅ **The number is the argument**: the Canary counter reports **8 388 601** swallowed calls at the last report before the crash, the dump's `r29` says the vector held **8 388 608** — two independent instruments, 7 apart, inside the 600-call reporting granularity. No new boot: the failing run's 326 MB log was still on disk. 🔴 **RETRACTED — "`r9` is a wild pointer above 4 GB"**. Xenia prints `si_addr`, a *host* address, and the guest is mapped at `0x100000000`: `0x1701D0000 − 0x100000000 = 0x701D0000`, which **is** `r9` in the dump — an ordinary guest heap address on an uncommitted page. Subtract `0x100000000` from every `Access Violation … at 0x1________` before reading it. ✅ **Decoded code path**, image-checked with **0 mismatches** over 586 instructions: `sub_824574C0` the input-manager singleton at `0x828F3888`, `sub_82457038` the keystroke pump, `sub_82457780` its `vector<X_INPUT_KEYSTROKE>` insert-with-grow. ✅ **It explains the earlier successes**: whether a XAM dialog is up is *emulator* state, so "reproduced 4/4" and "Q4/Q5 pressed Ⓐ fine" were both always true. 🟡 **Which** dialog is still open — `XamShowDeviceSelectorUI` is ruled out (`storage_selection_dialog = false` takes the headless path), `XamShowSigninUI` / `XamShowMessageBoxUIEx` are not; the settling experiment is one log line per `is_xam_dialog_present_.store(true)` site, not another blind boot. 🟡 Three untried routes out: dismiss the dialog, `--headless`, or return `X_ERROR_EMPTY` from the swallow. ✅ `frame_clock.sh`'s 300 MB guard killed the run as designed — keep it |
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| [`structures/plate-pulse-phase-lock.md`](structures/plate-pulse-phase-lock.md) | Does gating on the plate pulse bias what a title capture can show? | ✅ **measured — it PHASE-LOCKS the shutter.** The plate's pulse is part of the animation, so `wait_plate_pulse.py` does not only wait for settling, it synchronises the shutter to the animation's phase: at the shutter instant the sweep strips sit **25–26 px apart across two runs in different locales and different sessions** — **1.6 %** of a ~1600 px traverse. 🔴 **Consequence: the RMSE 0.32 recorded as "between-session capture noise" is a lower bound produced by the instrument, not a property of the game**; the honest figure at an arbitrary phase is **11.9**, a factor of 37, and I had read 0.32 as evidence the JP title is still when it is evidence the gate works. ✅ **The era adjudication survives** — margin **16.72** clears even 11.9 — and survives *for the reason its own file gave*: correlated noise moves both candidates together and cancels in a margin, so prefer margins to absolute scores under a gated shutter. ✅ The within-run at-rest result also survives (five frames ~1.5 s apart are not gated individually). ⚠️ Reach: this shows the lock, not its mechanism — both runs boot the same ISO from the same state, so a deterministic boot could produce it without the gate; **two runs deliberately shuttered at gate + k frames would separate those** and were not run |
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| [`structures/plate-pulse-measured.md`](structures/plate-pulse-measured.md) | Does the `PRESS Ⓐ` plate stay up, pulse, or blink once? | ✅ **measured** — it **PULSES**, continuously and without decay, on a title held with **no input**: two windows in one boot, 58 s and 57 s, ~23 cycles each, periods **2.530 / 2.540 s** agreeing to 0.4 %. ⚠️ **It never goes off** — the plate-absent floor is **159** green pixels (the title art's own, from `live-title-build4-no-plate.png`) and the pulse bottoms at **714**, 4.5× that. So the port's "flash and nothing after", reasoned from `ptbtn00` expiring at t=244, is wrong; `ptbtn00f`'s 120-unit cycle is what runs. 🔴 **Two estimators, one misspecified**: mid-crossings replicate to 0.4 %, a single-sinusoid fit does not (2.553 vs 2.413) because the waveform is fast-rise/slow-decay — and its own r² of 0.468/0.228 is the tell. Both were controlled on synthetics at 2.24/2.55/3.10 s laid on the real timestamps and recovered all three exactly. 🟡 wall-clock is **13 % longer** than the corpus's earlier 2.24 s mean — same declared 120 units, different pacing (×1.27 vs ×1.12), so **author the units**. ⚠️ Reach: one boot; does not distinguish the boot title from an attract-loop title; the glyph count is a thresholded pixel count and **not** an alpha, so no duty cycle can be read off it |
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