Sylpheed port agent 9934aa48b7 port: check their incoming-primitive observation -- counter-example stands, and it cannot explain the intra-archive spread
They offered, with its counter-example attached, that the incoming screen's
full-screen primitive is [255] where the gap is 0 and [127] where it is 1, failing
on menu -> EXTRAS which declares a black backdrop and gives 1.

My first check got it wrong and would have dissolved their counter-example: I took
the FIRST full-screen primitive in element order and reported extras arriving at
alpha 64. extras has two such primitives; I read one and called it the screen's.

Corrected, all three GP_TITLE screens are identical in this respect -- pteff00 at
255 painting last, pteff02 at 64 -- so every one opens with an opaque black quad
on top clearing over 12-16 units, extras does arrive at 255, and their
counter-example stands.

The sharpening: within GP_TITLE this quantity is CONSTANT, so it cannot explain
any variation among the four intra-archive pairs. It could only separate GP_TITLE
screens from outside ones, which is much narrower than 'begins from black implies
no blank frame' and is already contradicted by menu->EXTRAS 1 against
menu->other-2 0, both arriving at an opaque incoming.

Their new pair kills the origin story from my side too: the menu gives {0,1,1,0}
across four destinations, both extremes from one origin.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 19:15:02 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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