Sylpheed port agent 9a8b43e7dd port: fix the runbook's unattended walk -- it never reached the submenu P5 rests on
RUNNING.md gave `--script=down,down,accept,cancel` as the unattended P5 walk. Two
downs from the opening item lands on TUTORIAL, whose destination this export does
not carry, so the example printed a not-carried message and returned to the title
without opening a submenu at all. EXTRAS is the fifth item and needs four.

The one submenu the milestone's gate rests on was the one the runbook's own command
did not reach, and it survived because the command completed successfully. Third
instance this session of "the run succeeded and the answer was wrong", after the
MIX-default material and the vertex dump that captured two of six quads -- and the
first one sitting in the document written for a human to follow.

Verified by running both paths. Also verified end to end this iteration, on the
real binary rather than from the document: cold boot reaches the title in 152.9 s
with the intro playing 142.2 s for 137.4 s of media (+3.5 %); wrap, the left/right
no-ops, EXTRAS opening on MISSION SELECT, B restoring the item you left, EXTRAS
resetting to its own first item on re-entry, and the focus surviving a title round
trip all behave as the table says.
2026-08-31 11:38:13 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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