Sylpheed port agent 9b30fdb279 port: accept the plateau correction, and census my own rest-transient exposure
The Decoder refuted my refinement: palogo_gamearts_eff/palogo_seta_eff hold a=255
at identical x, y and scale from t=15 to t=30, so that is a genuine plateau,
rest_plateau() handles it, and t=15 is correct for that path. They are not among
their four.

The consequence strengthens the rule rather than retracting it: my rest pose for
them really is the flash's peak, reached by the SOUND path -- so 'a rest render is
not a frame to score against a capture' does not depend on the fallback being
unsound. A plateau can itself be the held peak of a transient, and their census
understates exposure rather than bounding it.

Censused my own tree. The first answer, 28 elements across 12 screens, was wrong:
it counted the screen's exit ramp as the end of visibility, so ptmsg -- the main
menu's own footer -- and ptbtn00, the plate, came back as transients. No control
would have caught that; the arithmetic was right. What caught it was saying what
the number meant physically.

Re-keyed on the screen's span: 31 elements across 8 of 16 screens, all of them
eff/loop sparkles or the two loading screens, with ptmsg and ptbtn00 falling out
on their own. Exposure is twice what the splash finding suggested. None of it
reaches shipped output.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 12:07:48 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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