The debt from two iterations ago. Two boots, same binary and ISO, one A tap each, fired only after the plate's pulse had been seen for 12 consecutive samples. ARGV recorded per leg, because the config dump provably cannot say. leg A no profile flag 3811 swallow lines and climbing leg B --logged_profile_... 0 swallow lines, final glyph 327 = MAIN MENU 327 is the documented main-menu glyph count, reproduced by this instrument's own control, so leg B's press opened the menu. Capture committed. Leg A demonstrates the SWALLOW, not the crash: I stopped it at ~2.3 M swallowed calls because kernel tracing at log_level=3 was eating the 300 MB budget the crash dumps need. The fault itself remains measured once, historically. One run per leg. A void pair came first and is recorded, because it is why the detector is what it is. The first version fired on a single frame over a glyph threshold and hit the INTRO MOVIE -- green flashes of 1298..5433 lasting under a second -- about 6 s before the title, in both legs. The presses were real (each skipped the rest of the movie, which is Q9's behaviour) but the pair tested nothing. The fixed detector requires 12 consecutive in-band samples, and was replayed against the void runs' own series as its control: it declines the movie flash at 84.8/85.5 s and fires at 93.9/94.7 s inside the sustained pulse. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.