Sylpheed port agent 9e7bca6de9 port: three live-but-undocumented flags, and a dead instruction I wrote while fixing them
Their newest class -- the instruction is dead AND the working one is undocumented
-- inverts last iteration's sweep. I checked documented->parsed; the reverse is
parsed->documented, and it enumerates, so it completes rather than samples.

Eighteen flags parsed, fifteen documented, three live and undocumented:
--film-interval and --skip-at (used by verify-dwell, in no usage example) and
--no-hold, which plays a screen past its rest instead of clamping each element at
its hold, documented in DECISIONS.md and absent from the header a reader consults.
A capability that exists only in an 11000-line record does not exist to anyone
reading the interface.

Then I documented it wrong in the same command. I wrote the example as
--screen=title --no-hold --time=6 and tested it: the renders are byte-identical
because --time sets frozen and pose_at tests 'holding and not frozen', so an
explicit instant makes --no-hold inert. Without --time the pair differs by max
253. I wrote a dead instruction inside the commit fixing dead instructions, and it
only failed to ship because I ran the example rather than trusting that a parsed
flag works -- the gap I had named one iteration earlier.

Strongest evidence yet for their ranking: a wrong description costs a reader's
belief, a wrong instruction hands them a null result that looks like a finding.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 18:10:22 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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