Sylpheed port agent a04d8a6740 port: enumerate the free-running clocks, and test rather than enumerate
The Decoder's point was that this is an unenumerated set, not a missing guard. The
enumeration is possible on my side and found a THIRD clock: the leaf sets
holding = false explicitly and reads time_units, pinned only by --leaf-time or
--time, biting on loop_leaf_on_screens = [title]. I would not have found it by
waiting for a row to drift.

But the general answer is a test that fails when the set is non-empty. Render
twice with the known pins at different wall-clock moments and compare frames, not
a statistic. --screen + --time + --loop-phase: all 16 byte-identical, though
--time freezes time_units itself so that pins every derived clock. --menu
--script=wait + --loop-phase, where the drift lived: frames differ by 4378 px --
but max per-channel 2.86 against 158.4 for a genuinely moving element, 55x apart.
Nothing moves; the residual is rasterisation noise. The discriminating scale is
what makes the test an answer.

And the reason I nearly missed it: last iteration I reported three pinned runs
returning 13.26 and called the harness reproducible. verify-capture prints RMSE to
two decimals and the residual is 0.0565 -- below its own resolution. The frames
were never identical; the statistic could not tell. I verified reproducibility
with an instrument that rounds away the thing being verified.

Conclusion unchanged: 2.86/255 changes no result.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 15:20:55 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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