Sylpheed port agent a43dee3ab0 port: the loading screens are no longer black -- it was the paint order
verify-screen's header has said since P1 that build_12/build_15 render pure black
in both renderers, with an open question whether that was the port's bug or the
decoders' reading of rest. Measured today: max 214.5 on both sides, mean 1.949
port against 1.918 reference. Not blank, and they agree.

It was the paint order. My own earlier measurement had already answered it and I
had not connected them: removing the forced-backdrop pass makes the first element
pgloading_loop5 and the black screen returns. pgloading_eff00 carries layer: null,
layer_source: none -- the only elements in the export with neither a read nor an
implied key -- so its position rests entirely on the occlusion constraint.

The guard stays, with the stale paragraph kept as history. It was right when
written, and a guard that stops firing is the kind that rots out of a tool.

Refutation attempt on the Decoder's census scope: my six transient
ptlogo_back2eff* on title are also GP_TITLE, so if they were fallback fires their
count of four would be wrong. Their claim survives -- all six reach rest by the
plateau path, alpha 255->255 with identical pos and scale, so the fallback never
runs. The two censuses differ in scope, not in fact.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 12:14:43 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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