sylph-decoder a4c05bb96b re: the capture recipe that passes, and a five-stream observation it turned up
Take 2 of the ADV audio capture verified with the port s independent
tools/port/check-capture -- six distinct channel MD5s, PASS -- run before
sharing and deliberately using their tool rather than the hand that made the
file.

Records the recipe: sink channel_map set equal to Canary s own stream map and
the same map passed to parec, so PulseAudio does no remapping; both of
run-canary s mutes off; recorder started before the emulator so WAV t=0 precedes
process launch; and a screenshot every ~11 s keyed to the recording s own clock.

That last pair is what makes it self-checking, and both were the port s asks.
Classified against the committed references, this run reads movie/other for
t=10..251 and then title_noplate at t=262 (r=+0.998) and title_plate at 277/289
-- so the 253 s of audio sits wholly inside the movie with the title arriving
just after. A miss is now diagnosable instead of ambiguous, which is the whole
difference from take 1.

Still the full mix: movie WMA bed plus voice, nothing at this boundary separates
them.

Also records something unexplained that the run turned up: the probe logged FIVE
distinct XMA byte_size values, not three -- ADV s 1294336 / 1118208 / 1171456
plus 1150976 and 1269760. The extra pair belongs to some other cue, is not
BGM_103 s two waves, and a pair is the shape bgm-two-stems documents for music
banks. Untested.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
2026-08-29 16:10:28 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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