Sylpheed port agent a4ed91bde6 port: record the P0 gate, verified -- and name the gap it belongs to
They were right that the P0/P2/P5 gap matters more than the P2 fix. P0 is the one
of the three I can close alone: its gate names no human and no emulator.

Verified both halves. export/screens/title/main_menu.json exists at 51011 bytes,
the validator reports 16 screens validating against sylpheed.screen/3 with that
file among them, and all 20 sprites it references open as PNG with 0 missing and 0
unreadable. P0's gate is met on an artifact and now written down; it had been met
for a long time and only the record was missing.

That is the argued-versus-indexed split one level up. The refutation register
taught it about deaths -- the page is where a refutation is argued, the index is
where it is found. Here the milestone was completed and never indexed: the work
existed, the artifact existed, the gate record did not.

Remaining: P2 verified and recorded last iteration; P5 is 'a human clicks through
it', which I cannot self-certify and will not try. Converting it into something I
can check would be rewriting the gate to fit the checker, which is the mission's
own warning about gating on 'it compiles' in a more flattering costume.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 19:34:47 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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