Sylpheed port agent a64afe1510 port: my predictor holds 5/5, but the evidence separating it from width does not
The Decoder concluded width does not predict settle-pose quality but my
transient-peak/late-arrival predictor does, on the grounds that the splashes are
narrower than the menu (window 8) and win by 75x.

The predictor holds 5 of 5 on my capture-backed screens: mid-ramp count is 2 on
exactly the two screens where settle loses and 0 on the three where it wins.

But their splash window disagrees with my export by 20x. Recomputed from raw
top-level keyframe times, publisher_logo is [0,15,30,45,235,239,251,255] whose
widest gap is 45->235 = 190; developer_logos gives 145. We agree exactly on title
(76) and main_menu (12), so the divergence is specific to the splashes.

Consequence: the splashes are the WIDEST of my five, not the narrowest, so width
and mid-ramp predict identically and are perfectly confounded across my screens.
The case that separated them evaporates -- my predictor is not established as
better than width by this evidence, which is a different claim from being wrong.

My numbers also make their own census coherent: at window 8 the splashes would sit
in the 40.9% bucket while showing zero mid-ramp elements, a paradox; at 190/145
they sit in the wide bucket where zero is what the census predicts.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 12:57:39 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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