Sylpheed port agent a821cdbffd port: move to formats-pin-2026-08-30 -- the voice export is complete
The late start was a second condition on the start filter, end - s < 1_500_000,
only within one bank. ADV's predecessor trailer sits 3618816 B before end, so it
was rejected and start fell back to anchor, a TOC offset rather than a stream
boundary -- which is why it hit regions over 1.5 MB and never single-stream ones.

ADV region 3114352 -> 3618816 B, streams 2 of 3 -> 3 of 3, complete, dropping
zero chunks. S00A 1 of 3 -> 2 of 3 with the third digitally silent. The runtime
no longer prints an incomplete line for either.

Also fixes the warning crying wolf: S00A still read KNOWN INCOMPLETE over a
93.694 s stream of exact zeroes. Exported gains content_waves and the warning,
console line and manifest field all key on kept < content rather than kept <
present. Second time in two iterations this warning was wrong in the cautious
direction -- over-warning is what makes the next real warning unreadable.

S00A is a second movie in the predicted direction: kept went 1 -> 2 because a
chunk that was a different duration now matches at 93.694 s. Not independent
ground truth, but a different asset and the outcome was predicted first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 09:09:49 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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