parse_riff_wave read every fmt chunk as a WAVEFORMATEX. XMA1 (tag 0x0165) is not one, so audio info reported the disc s movie voices as 16 channels, 4310 Hz, 2-bit: 16 is wBitsPerSample read as a channel count and 4310 is wEncodeOptions (0x10d6) read as a sample rate. This misled me earlier in the session and I recorded it as a limitation before finding the cause. XMA1 carries XMAWAVEFORMAT followed by one XMASTREAMFORMAT per stream. The reader now branches on the tag and reads bits at +2, PsuedoBytesPerSec at +12, SampleRate at +16 and Channels at +29. The same three files now report 2 channels, 48000 Hz, 16-bit. The consequence worth having: this crate has no XMA decoder, and data_bytes / PsuedoBytesPerSec is the only route to a duration. Checked against durations decoded independently by the port: ADV presentation 1 137.34 s declared 137.324 s decoded +0.012 percent ADV presentation 2 137.33 s declared 137.324 s decoded +0.004 percent S00A presentation 1 93.71 s declared 93.694 s decoded +0.017 percent So the corpus can now get XMA1 durations off the disc without a decoder, which is a capability I had written down as absent. It is a declared rate rather than a measurement of the samples, and the CLI labels it as such. Regression test pins the real on-disc header bytes and asserts the duration against the independently decoded 137.324 s. 115 lib tests and 3 media disc tests pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.