sylph-decoder abab343d2e re: a .t32 element carries no blend/alpha mode -- undecodable, with reach
Answers the port's ask about ptframe1/ptframe2, whose residual is uniquely higher on
flat pixels than edges and signed one direction -- a body-intensity difference.

Prior work covers .prm primitives and a refuted T8aD +0x04 bit; neither covers a
.t32 element. All 15 words of the 60-byte declaration entry are read: 3 are the
name, 8 constant, the rest kind, focus index, position and pivot. The frames are
kind 0, identical to every other plain sprite.

One candidate found and refuted by myself: T8aD +0x08 is the only word where both
frames agree uniquely on that screen, at 0x8050 -- but 38 sprites carry it
disc-wide, only 8 named frame, and the high byte tracks the archive. It is an
atlas/format word, not a mode.

Also records a false positive of my own test: +0x00 and +0x08 first read as
'separating the frames' because those words are the name string.

So any blend the port picks is authored. Reach: not looked at the executable's draw
path, where a mode selected in code rather than data would live.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 05:13:27 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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