sylph-decoder acc6c09632 re: the game interpolates every frame, and its splash is ALSO mostly frozen
Answers question 1 of the 2026-09-02 play-test: interpolate or hold. It
interpolates, piecewise-linearly, evaluated once per present at one unit
per present.

palogo_sqex_eff gives 28 distinct alphas over 28 consecutive presents,
changing on 26 of 27 adjacent pairs. It is not one slope, and the disc says
why: that element declares 0:a=0 -> 15:a=255 -> 30:a=212 -> 45:a=0, three
segments with three gradients. Predicted -2.87 and -14.13 per unit against
measured modal steps of -3 (x6) and -14 (x9). The declared keyframes
predict the per-frame steps, which makes this a prediction rather than a
description.

So the port must lerp: hold-to-next-key would emit 3 states where the game
emits 28. And "eased" is the wrong description -- there is no easing
function, the envelope only looks eased because consecutive declared
segments have different gradients.

Alpha lives in the per-vertex k_8_8_8_8 colour, rewritten into a fresh
vertex buffer every frame. Not a PS constant (ps_c[n=0] on 1048/1048), not
a blend factor, not a texture swap.

🔴 And the game's splash is ALSO mostly frozen. Measured with the same
statistic the play-test used on the port: the game moves 21.2% and 27.8%
against the port's 16.4%, and its longest frozen run is 3.34 s against the
port's 3.20 s. The publisher declares 205 of 255 units -- 80% -- as a flat
hold at full opacity.

That refutes the play-test's second clause. "A fade does not hold one
picture for 3.20 s" -- this one does, for 3.34 s. Its first clause stands:
26 states for a 45-unit build-in is too few, the game gives 49 and 51.

The deficit is the state count, not the freeze: ~100 against 26. Acting on
the second clause would have sent the port to remove the one part of its
splash that is already right.

Not answered: which function does it. This is the behaviour; the
image-side half of question 1 is still open.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-02 15:29:34 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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