Sylpheed port agent ad8e18de7c port: sweep instructions above descriptions -- the silent class is clean, two loud hits
Their sharpening: a stale instruction manufactures a false confirmation, strictly
worse than a stale description that merely misleads. Applied to my instruction
surface, the documented invocations in tool and script headers.

All fifteen distinct flags across those examples are parsed, so nothing in my
headers can produce their failure mode by being inert. But 'parsed' is a proxy and
its gap is known -- --shots parses and does nothing on the --boot path -- so I ran
two documented examples end to end rather than trusting the grep, and both produce
a 1280x720 frame.

Two hits, both loud rather than silent: 11 references to tools/verify-capture and
tools/verify-screen, paths that do not exist since the tools are under tools/port/
(fixed in 4 files); and check-all claiming eleven tools where there are fourteen
(now states both so the sentence dates itself).

The distinction worth recording: mine fail loudly, theirs failed silently. A wrong
path announces itself; an inert environment variable returns a clean wrong result.
Both are stale instructions and only one manufactures evidence.

Honest limit: I tested the flag surface plus two examples end to end, not all
thirteen documented invocations -- the --boot ones take 156 s each. That is a
judgement about cost, not a claim of coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 18:05:57 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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