sylph-decoder ad9cd948c6 re: the port's two extra elements are PLATEAU cases -- refutation succeeds, and its point gets bigger
The port listed palogo_gamearts_eff and palogo_seta_eff among GP_TITLE's four
visible dwell-fallback fires; this census listed only palogo_sqex_eff and
palogo_anima_eff. Checked, and the census is right: gamearts_eff and seta_eff
hold a=255 at identical x, y and scale from t=15 to t=30, which is a plateau at
pair index 1, so rest_plateau() handles them and t=15 is the CORRECT answer. They
are not fallback cases.

The distinction is not cosmetic -- a plateau is a pose the element genuinely
holds, and only the dwell fallback is the unsound path.

But the refutation makes the port's underlying point STRONGER. Its rest pose for
those two really is the flash's peak, reached by the SOUND path. So 'a rest
render is not a frame to score against a capture' does not follow from the
fallback being unsound: a plateau can itself be the held peak of a transient. The
rule covers both paths, and the fallback census understates the exposure rather
than bounding it.

Also records the port's oracle number for the rule -- publisher splash against
the committed capture, timeline RMSE 2.17 / 0.01 % differing against --pose=rest
9.05 / 0.75 %, 75x the differing area.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 11:54:43 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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