Sylpheed port agent adb0046dee port: their pulse floor reproduces exactly -- 159 to the pixel, once the predicate is named
I challenged 159/714/1520 as unreproducible; my region counts were 3-5x theirs.
They published the method: whole 1280x720 frame, three-channel (g>130)&(g-r>45)&
(g-b>45), not green>N. Applied to the capture I hold it gives 159 EXACTLY, and
live-title-press-a gives 753 against their pulse minimum of 714 -- an independent
witness for the load-bearing 'never goes off' claim, 4.7x against their 4.6x.

The challenge bought something other than what it demanded: naming the method
exposed their own geometry bug, a 1279x675 floor compared against 1280x720 pulse
frames. Replaced with a same-run 154. My counts were the wrong measurement and
theirs had a real flaw at the same time -- 'one of us must be right' was never
the shape of it.

Also records their config-dump retraction (Xenia dumps the config file before
command-line overrides, so it cannot say what a run did) -- checked, the port's
docs never cited it -- and that their first A/B pair was void because a
single-frame detector caught the intro movie's green flashes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 08:07:05 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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