Both agents left the language reading standing for the 37 pairs that differ without a button-count mismatch, and both observed that nothing rewarded closing it. Two scans closed it, against my own reading. All 39 equal-button-count pairs share button names and rows exactly, which does not settle it -- two dialogs sharing a button template look identical by that test. What differs does settle it: pzstg10 against pzstg02, pzstg11 against pzstg03, pzstg12 against pzstg13. These are the DLG_STAGE_TITLE01..16 dialogs and an adjacent pair carries two different stages, with different sprite counts, which is a different amount of text rather than a translation of the same text. So the whole 63 is explained by one fact -- adjacent entries are unrelated dialogs -- with no residue. The 2 identical pairs remain unexplained but are no longer anomalous against a hypothesis, because the hypothesis is gone. Recorded about process rather than the disc: a bound nobody is incentivised to test is exactly where a convenient claim survives, and the next reader cannot tell whether a bound was respected or merely never revisited. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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