Sylpheed port agent adecaef399 port: the settle-instant candidate is not uniformly better -- the menus arrive late
Their symmetry-breaking property is testable on the two screens my earlier table
marked confounded, and it turns up a class where their candidate loses.

ptmsg is [0:a0 44:a0 56:a255 58:a255 64:a0] and main_menu's settle window is
[44,56] with instant 50 -- so the footer is at alpha 127.5, half-drawn, at the
instant their candidate poses everything. Same on extras. The settle instant is
the midpoint of the longest keyframe-free interval, and on both menus that
interval ends exactly as the footer starts to arrive.

Measured with focus absent from both sides so the earlier confound cancels: t=50
gives 0.30% differing, t=58 (the footer's own hold) gives 0.25%.

Small and real. It does not overturn the proposal, which wins 9x-75x where rest()
returns a transient's peak. It identifies a failure mode of its own: an element
arriving after the settle window closes is caught mid-fade. Both poses are
approximations to a settled screen; neither is the settled screen.

Also: my first run asked --time=50 meaning units and got 50 SECONDS, past the end
of everything. Both poses returned RMSE 56.02 / 9.15%, identical to two decimals,
which is what made me look -- two different inputs giving the same output is the
instrument saying it ignored the input.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 12:40:48 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%