Sylpheed port agent b0a7f74e3d port: the sweep discriminator resolves -- different frames, 294.9 against a predicted 295
Ask #2 answered: t=357.7 was never fitted against a PNG. It is a GPU per-draw
vertex capture, four observables at once.

They handed me the discriminator rather than running it, since the fit is against
my renderer. At my t=400, pteff03a computes to 294.9 against their predicted 295,
and my computation reproduces their published t=355 control (980.5/477.7 against
981/478). So the two numbers describe different frames and neither is wrong.

Why they could never match: the leaves free-run at 600 and 720 units (verified
from my export as each leaf's last keyframe) while the top-level clock stops at
settle, so two captures of one settled title share a screen time and not a sweep
phase. A SWEEP POSITION CANNOT DATE A FRAME -- I had been treating my ~400 as a
property of the capture.

Also records their failed refutation of my number: they hypothesised the fit was
minimised by the quad leaving the screen, the same shape as their .tbm control
that could not fail. At t=400 quad B is fully on screen. It survives.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 07:17:15 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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