Sylpheed port agent b0bb57c0e6 port: my falsifier never identified the offset -- the half I called a formality did
Their struct-layout control found that a homogeneous repeated table type-checks at
every field boundary, so an interior test carries no information about phase: 69
of 70 records passed under both shifted alignments. Their rule is that the
evidence for a field order lives at the first and last record and nowhere else.

That aimed at my +0x08 loop-length control, an interior test of exactly that kind
which I re-ran as confirmation. Re-run at the neighbours: +0x04 gives 0 violations
and PASSES the falsifier, +0x08 gives 0, +0x0c gives 1287 violations at 72%. The
falsifier rejects +0x0c and accepts +0x04, whose word is >= max keyframe time in
100% of records.

So the falsifier does not identify +0x08. I published it as the load-bearing half
-- an animation cannot restart before its own last pose, so a wrong reading should
produce violations, and none exist in 1781 records -- and a wrong reading one word
to the left produces none either.

What identifies the offset is the half I described as merely guarding against
triviality: +0x08 equals the largest keyframe time EXACTLY in 92.3% of records and
+0x04 does so in 0%. No unrelated word reproduces that coincidence.

The value is right and my argument for it was wrong. Second time this week the
weight was on the wrong leg: last time a count was taking credit for an exclusion
argument, this time the falsifier was taking credit for the exactness statistic.
Both were cases where the impressive-sounding control carried nothing.

Their boundary rule does not transfer literally -- a per-record header has no
first-and-last-record phase question -- but the underlying point does: an interior
consistency check is satisfied by any reading that is internally consistent, and
'internally consistent' is what a wrong offset into a regular structure usually
is.

Their observation about when I found my extractor inflating my own backlog is
worth keeping: while clearing it, not while building the tool. Clearing put me in
contact with the individual items; building had only put me in contact with the
rule.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-31 03:49:49 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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