sylph-decoder b15effa587 re: the long capture ran and fell 32% short -- sized the next one from measurement
Attempted the capture this page named: FRAMES=8000, MAXDRAWS=400000, 700 s.
Reached frame 5954, still in the movie, zero UI quads after it.

Neither cap fired -- 24 213 draws of a 400 000 cap, 5954 frames of 8000 --
so it ended on the script's wall-clock timeout and nothing about the method
is wrong. It needs a longer window, not a different approach.

Sized from what this run measured rather than guessed: ~460 presents for
the splashes, a 137.714 s movie at 30.000 fps from the disc = 4131 decoded
frames, 2 presents per decoded frame measured, so ~8700 presents to clear
the movie. This reached 5954, about 68%, at ~22 presents/s armed. So
FRAMES=9000 and a timeout of at least 1200 s.

Also noting a saving I did not take: the h= content hash reads guest memory
for every sampled texture and the movie binds three planes per draw, but
the clock-origin measurement needs vertex alpha and not hashes. That field
is unconditional in canary-patches/0004; putting it behind its own cvar
would make this run materially faster.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-01 20:09:34 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%