A path that names its own archive is a free name->key fact, since a pak TOC holds
only hashes. Swept them disc-wide and aimed the result at the 2D /
GP_READY_ROOM blocker.
Seven fields carry a game: value - BackGroundPackage 18, StageResourcePackage 23,
TBL_3D 6, LodEnumTable 7, MotionEnumTable 7, one PATH, one anonymous - giving 63
distinct paths in two forms: 42 file-form (41 present on the extracted ISO, the
single miss being the bare directory game:\hidden\Resource3D\, which is not a
file) and 21 archive+entry (20 of 20 resolve inside the archive they name; the
21st is sound.pak+ with an empty entry).
The blocker test is a measured zero. The six 2D paks and GP_READY_ROOM hold 1817
distinct keys between them and NONE is named by a + path. The dictionary's total
reach is 20 of 16630 keys, 0.12%, and every one lands in DefTables or
GP_HANGAR_ARSENAL - archives that are already partly named.
The route is exhausted rather than unlucky: these paths exist only in the seven
fields above, and none of those fields ever addresses a 2D or ready-room asset.
The blocker keeps its earlier structural reason (six identical 711-key TOCs, 0 of
711 shared with any other archive).
The full dictionary is recorded: 6 x <lang>\GP_HANGAR_ARSENAL_3D.tbl in
GP_HANGAR_ARSENAL.pak, and EnumGameModel_* plus EnumLODSet_* for S24, S26, S27,
S28, S29, Tutorial and test in DefTables.pak.
Left unexplained: both DefTables families are seven names with S25 absent and no
story stage present at all.
All fifteen artefacts byte-identical.