Files
Sylpheed/docs/re/structures/ui-render-tone-curve.md
sylph-decoder cf04a14958 re: the gamma ramp write -- direct observation attempted, blocked by the build tree
ui-render-tone-curve.md records the game's gamma-ramp write as "inferred from a
closed chain, not directly observed". The direct observation is a log in Canary's
own DC_LUT write path, which /canary being read-write makes available. Wrote it;
could not build it.

The patch logs each completed 256-entry sweep with samples against the identity
ramp the source documents (i * 0x3FF / 0xFF), so a written ramp is
distinguishable from an unwritten one by reading the log. Recorded in the page in
full so a future iteration with a working build can re-apply it.

BLOCKED: /sylph-home/re/canary-build was configured with -S/work/xenia-canary and
that path does not exist in this container. ninja fails at CMake regeneration
before compiling anything, and reconfiguring against /canary would trigger a
near-full Xenia rebuild -- not something to start on the way to one log line. Per
"do not improvise around a blocker", stopped and wrote it down.

REVERTED the patch and verified /canary byte-identical to its backup. Leaving
instrumented source the running binary does not contain is the
source-and-binary-disagree trap this session has caught three times; a later
reader would find the logging in the tree and conclude it was live.

Also of note for the corpus: the header edit initially failed silently because I
chained it with `||`, which hid the failure -- the "assert every edit" lesson from
four iterations ago, repeated. Caught by grepping for the symbol afterwards rather
than by trusting the command.

The ramp write remains inferred, not observed. What is new is the reach: the
experiment is written and the obstacle is a build-tree path, not anything about
the game.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 19:33:25 +00:00

268 lines
14 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 🟡 Our composite is brighter than the emulator's frame — measured, not decoded
**Status:** 🟡 **measured, and REFUTED outside its stated reach** — the single
exponent holds only below render ≈ 40; see the refutation below. Closes an
observation left dangling by
[ui-8ax-fullres-background](ui-8ax-fullres-background.md) ("the capture is ~4×
darker than the render"), and puts a number on the ❔ that
[INDEX](../INDEX.md)'s texture row already carried: *"exact fidelity
(gamma/sRGB curve, premultiplied alpha, per-channel scale) is untested, since a
hue comparison cannot see it."*
⚠️ **This is not a decode.** A port applying it is authoring a value.
## First: the geometry is right
Cross-correlating `live-main-menu.png` against our render over ±6 px finds the
best alignment at exactly **dy = 0, dx = 0**, correlation **0.9466**. So the
composite is in the right place at the right size and only the *tone* differs.
(The capture is 1279×675 and top-aligned; that is the screenshot tool's crop.)
## 🔴 The first two methods were wrong, and both failed visibly
* **Three dark patches** gave "capture ≈ 4× darker". Over the whole frame the
best linear scale is **0.914**. Three patches from one region are not a
transfer curve.
* **A pixel-wise fit** over 854 685 pixels produced a non-monotonic transfer
(render 96127 → capture *143*, brighter than render 128159 → 132). That is
the signature of **edge misalignment**, not of a tone curve: at a 0.947
correlation a bright render pixel routinely lands on a dark capture pixel.
Mean abs error was 1014 for every model, which is the tell that none of them
fit.
Both are recorded because the second is the interesting failure — a fit whose
*residual* is large everywhere is not a model to choose between, it is a method
to throw away.
## The method that works: flat patches only
16×16 patches where **both** images have `std < 8`, so local edges cannot
contribute. The threshold is not arbitrary — at `std < 3` there are **zero**
patches, and the count runs 0 / 83 / 404 / 1055 / 1788 for `std <`
3 / 5 / 8 / 12 / 20.
| screen | flat patches | gamma exponent | mean abs err | best linear | its err |
|---|---|---|---|---|---|
| main menu | 404 | **1.491** | 0.28 | 0.276 | 0.34 |
| `EXTRAS` | 382 | **1.493** | 0.22 | 0.273 | 0.28 |
| title | 506 | **1.338** | 1.08 | 0.842 | 9.02 |
So `capture ≈ 255·(render/255)^γ` with **γ ≈ 1.34 1.49**.
## 🔴 REFUTED above render ≈ 40 — one exponent cannot express this curve (2026-08-29)
Raised by the port, and **independently reproduced here** before being adopted.
Binning matched pixels by render level instead of fitting a scalar:
| | render 16 | 23 | 31 | 39 | 47 | 64 |
|---|---|---|---|---|---|---|
| **port**, all matched pixels | γ 1.26 | 1.18 | 1.10 | 1.03 | 0.93 | 0.85 |
| **mine**, flat-neighbourhood pixels | γ **1.303** | **1.347** | **1.128** | **0.912** | **0.935** | **1.003** |
**The finding holds: the exponent falls monotonically and crosses 1.0.** Below
that the capture is darker than the render (γ > 1, which is what this page
measured); **above it the capture is *brighter*.** A single exponent cannot
express a curve that crosses unity, so the model above is **valid only in the
darks** — which is exactly the reach this page already stated. ⚠️ **The reach
line was not a hedge; it was the finding.**
🟡 **Where they disagree, and it is not resolved.** The crossing point is
**≈44** by the port's binning and **≈3540** by mine; the darks read **1.181.26**
(theirs), **1.301.35** (mine) and **1.49** (this page's original patch fit).
Three estimators on three populations — selected flat patches, all matched
pixels, flat-neighbourhood pixels — and nothing here adjudicates between them.
**All three agree on the direction and on γ > 1 in the darks**; that is the part
to rely on.
⚠️ **A confound in my reproduction, stated so it is not mistaken for
independence it does not have:** my whole-image correlation is only **0.594**,
because the committed `live-main-menu` capture and the default render differ in
**focus state** — the port measured that 74.1 % of differing pixels fall inside
the `live-main-menu` vs `live-main-menu-options-focused` signature. My bins
therefore include that mismatch. It did not change the direction of the trend,
but it is why my numbers are not a clean second opinion.
⚠️ Also: render 1280×720 against a 1279×675 capture requires a resample
(LANCZOS here), which perturbs levels at edges — hence restricting to
flat-neighbourhood pixels.
## ⚠️ The reach — and it is narrow
* **The flat patches are almost all dark**: render values ~060. Over that range
a gamma and a linear scale are nearly indistinguishable — on the two menus the
errors are 0.28 vs 0.34 and 0.22 vs 0.28, which decides nothing. **Only the
title separates them** (1.08 vs 9.02), because its flat regions reach ~60.
* **The held-out control could not test it.** Running the same fit on the
developer splash gives 2 918 flat patches whose render range is **04** — pure
black. Every model scores ≈ 0.00 there. That is a control that failed to
discriminate, not a control that passed.
* **Nothing here constrains midtones or highlights**, which is exactly where a
γ = 1.4 curve does its visible work.
## 🔴 The confound as I stated it is REFUTED — canary applies no gamma of its own
I wrote that "canary applies its own output transform: `kernel_display_gamma_type
= 2` — BT.709". **That is not what the cvar does.** Reading the source:
```cpp
void VdGetCurrentDisplayGamma_entry(lpdword_t type_ptr, lpfloat_t power_ptr) {
// 1 - sRGB. 2 - TV (BT.709). 3 - use the power written to *power_ptr.
// Anything else - linear.
// Used in D3D SetGammaRamp/SetPWLGamma to adjust the ramp for the display.
*type_ptr = cvars::kernel_display_gamma_type;
...
```
It is a **getter the guest calls** (`xboxkrnl_video.cc`, exported `kStub`). The
cvar is a value *reported to the game*, which then builds its own ramp. The
emulator's role is downstream and faithful:
* the guest writes its ramp to the `DC_LUT` registers;
* `command_processor.cc` reads them into `gamma_ramp_256_entry_table_`;
* the **swap** (present) path applies them —
`swap_apply_gamma_pipeline_layout`, with `apply_gamma_table.ps` /
`apply_gamma_pwl.ps` compiled in.
So there is no emulator-side BT.709 post-process to subtract. Any gamma in the
captured frame is a ramp **the game installed**.
### 🟡 What that does and does not settle
✅ The stated confound is gone: the measured exponent is not an emulator artefact
bolted onto the game's output.
**The game DOES query the display gamma — measured 2026-08-29.** Booted with
`--log_mask=12 --log_level=3` (Kernel logging on, Cpu/Gpu off), which changes
nothing about the output. `VdGetCurrentDisplayGamma` is called **once at video
init**, between the command-buffer setup and `VdSetDisplayMode`:
```
d> F8000008 VdGetSystemCommandBuffer(701CF830, 701CF804)
d> F8000008 VdGetCurrentDisplayGamma(701CE1F8(00000000), 701CE1F0(0))
d> F8000008 VdSetDisplayMode(40000000)
d> F8000008 VdGetCurrentDisplayInformation(701CF110)
```
**The control is in the same log:** 359 `VdRetrainEDRAM` and 358
`VdGetSystemCommandBuffer` lines, so an absent call would have been visible.
Evidence in [`data/gamma-call-evidence.txt`](../data/gamma-call-evidence.txt).
Per the export's own comment the returned type is "used in D3D
SetGammaRamp/SetPWLGamma", so the game asks the question a ramp-builder asks, at
the moment one would ask it.
### 🟡 The ramp write: inferred from a closed chain, not directly observed
The write is a GPU register operation (`XE_GPU_REG_DC_LUT_RW_INDEX` in
`CommandProcessor::WriteRegister`), invisible to kernel logging and unlogged in
any case. But two facts from the source close the reasoning:
**1. The swap-path gamma stage is a pure LUT — nothing else.**
`apply_gamma_table.xesli` is the whole transform:
```
uint3 apply_gamma_input = uint3(texel_fetch(source, pixel).rgb * 255.0 + 0.5);
apply_gamma_output.r = texel_fetch_buffer(xe_apply_gamma_ramp, input.r).b;
… .g = …(input.g).g; … .b = …(input.b).r;
```
An index into a 256-entry table. No sRGB encode, no second transfer function.
**2. The table defaults to IDENTITY.** `CommandProcessor::Initialize` fills it
with `value = i * 0x3FF / 0xFF`, and its own comment says so: *"Initialize the
gamma ramps to their default (linear) values — taken from what games set when
starting with the sRGB (return value 1) `VdGetCurrentDisplayGamma`."* An unwritten
ramp is a no-op.
So: the only transform is a LUT; the LUT is identity unless the guest writes it;
the game queries the display gamma at init (measured above); and the captured
frame differs from our composite by γ ≈ 1.341.49, which identity cannot produce.
**⇒ the guest wrote a non-identity ramp.**
⚠️ **This is an inference, and here is its weak joint.** It assumes our composite
faithfully reproduces the *pre-ramp* framebuffer, which it does not exactly — our
renderer has its own inaccuracies. What makes it hold up is the *shape*: a
systematic exponent near 1.4, fitted on flat patches, consistent across three
screens, is not the signature of a compositor bug.
A fixed sRGB stage elsewhere in the presenter is the obvious alternative and does
not fit: an sRGB **encode** (≈ `^0.45`) brightens, and we measured darkening; an
sRGB **decode** (`^2.2`) darkens far more than 1.4.
**Direct observation is still available and cheap**, and needs the emulator only
to boot: a GPU trace records gamma ramps as their own command type
(`TraceWriter::WriteGammaRamp`), or one log line at
`XE_GPU_REG_DC_LUT_RW_INDEX` would settle it outright. Not done.
⚠️ And the ramp a game builds depends on the display type it is *told*. Canary
hard-codes `2` (TV/BT.709); on hardware that is the console's display setting. So
the exponent is display-profile dependent **by design**, not a fixed property of
the game.
### ✅ The corrected next experiment
My planned run — set `kernel_display_gamma_type = 0` and re-fit — was the wrong
design: it changes what the *guest* is told and therefore which ramp the *game*
builds, so it could never isolate an emulator stage that does not exist. It also
perturbs the capture harness, because `skip_intro.sh` classifies movie-vs-static
on an **absolute** rmse threshold and a brighter frame biases it (see
[capture-harness-status](../capture-harness-status.md)).
The right run changes nothing about the output: boot with `LOG_MASK=12
LOG_LEVEL=3` (both are needed — kernel calls log at Debug) and look for
`VdGetCurrentDisplayGamma` and the `DC_LUT` writes. Same frames, no perturbation.
**Run, and it answered the first half** — see above. ⚠️ And note it needed the
emulator only to **boot**, not to reach a menu: video init happens in the first
seconds. This had been parked behind the title-screen blocker for no reason.
## 🔴 The direct observation: ATTEMPTED, BLOCKED by the build tree (2026-08-30)
This page records the game's ramp write as *"inferred from a closed chain, not
directly observed"*, the chain being that the swap-path stage is a pure 256-entry
LUT and that an unwritten table is identity (`i * 0x3FF / 0xFF`). The direct
observation is a log in Canary's own write path, which `/canary` being read-write
makes available. Attempted; blocked, and the blocker is worth recording.
**The patch**`command_processor.cc`, inside `XE_GPU_REG_DC_LUT_SEQ_COLOR`, on
each completed 256-entry sweep:
```cpp
if (gamma_ramp_rw_index.rw_index == 255 && gamma_ramp_rw_component_ == 2) {
auto id = [](uint32_t i) { return i * 0x3FFu / 0xFFu; };
XELOGI("[RE-GAMMA] full 256-entry ramp written (sweep #{})", ++re_gamma_sweeps_);
for (uint32_t i : {0u, 64u, 128u, 192u, 255u}) {
const auto& e = gamma_ramp_256_entry_table_[i];
XELOGI("[RE-GAMMA] [{:3}] r={:4} g={:4} b={:4} identity={:4}{}",
i, uint32_t(e.color_10_red), uint32_t(e.color_10_green),
uint32_t(e.color_10_blue), id(i),
uint32_t(e.color_10_red) == id(i) ? "" : " <- NOT identity");
}
}
```
plus `uint32_t re_gamma_sweeps_ = 0;` beside `gamma_ramp_rw_component_` in the
header. It prints each written ramp against the identity the source documents, so
a written ramp is distinguishable from an unwritten one **by reading the log**.
🔴 **Blocked: the build tree cannot regenerate.** `/sylph-home/re/canary-build` was
configured with `-S/work/xenia-canary`, and **that path does not exist** — the tree
was configured against a source location this container no longer has. `ninja`
fails at the CMake regeneration step before compiling anything. Reconfiguring
against `/canary` would almost certainly trigger a near-full Xenia rebuild, which
is not a thing to start on the way to one log line.
**The patch was REVERTED and `/canary` verified byte-identical to its backup.**
Leaving instrumented source that the running binary does not contain is the
source-and-binary-disagree trap this corpus has hit repeatedly — a later reader
would find the logging in the tree and conclude it is live.
⚠️ So the ramp write **remains inferred, not observed**, exactly as this page
already says. What is new is the reach: the experiment is *written*, and the
obstacle is a build-tree path rather than anything about the game.
## What a port should do with this
Treat it as **authored**, not transcribed. If the goal is to match the emulator —
which is what every capture in this corpus is — a γ ≈ 1.4 darkening of the
composite gets closer, and is best applied where it was measured (the dark
background), not extrapolated to the whole range on this evidence.