Sylpheed port agent b7c2e9b2de port: apply the measured positional weights, keyed by byte size
ADV's three chunks map onto the Decoder's contexts exactly, each a declared
byte_size plus the 60-byte RIFF header. authored/audio.json gains
voice.stream_weights keyed by SIZE, and the exporter weights only when every kept
stream matches, falling back to the divisor otherwise.

The key is the check: two weeks ago these same sizes did not fit the region the
resolver returned, which is how the 238-packet late start was found. Applied
positionally the weights would have gone onto the wrong streams silently. S00A
matches nothing and keeps the divisor. ADV mixes at 0.4142/0.2929/0.2929, -2.87.

Unlooked-for confirmation: the filter folds chunks 0 and 2 from two live channels
and chunk 1 from one, found independently by live_channels, matching their claim
that ctx1 is the only stream with a silent channel.

Also files an UNEXPLAINED regression: verify-menu-audio's dead-press check now
reports DIFFER across three runs, diverging at 0.085 s with different durations.
Not diagnosed, not the voice change, and left failing rather than silenced. The
check's premise is cross-run bit-determinism, which is what made it strong and
also what makes it brittle.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 09:20:13 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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