Sylpheed port agent b9667c6c9a port: the PRESS A plate comes back after B, and it did not here
The Decoder measured that after B from the menu the plate is re-drawn (daf8f47).
The port landed on a BARE title: _menu_arrive drops the overlay -- correct, the
plate goes with the screen it was measured on -- but nothing put it back, since
_overlay_spec is cleared the instant the overlay is raised and only the boot
sequence ever set it. Confirmed by running it: ten title elements, no ptbtn00.

_rearm_overlay_for reads the declaration out of authored/flow.json's boot step
for that screen rather than naming press_start, so the plate returns by the same
path and shared clock as on boot, with NO new constant. Controlled both ways:
cancel raises it, entering EXTRAS (no overlay declared) raises nothing.

Script steps now carry an elapsed timestamp, without which the port's own press
latency could not be compared to a measured one. With it: B at 1.01 s, title at
1.37 s = 0.36 s, against their measured <= 0.4 s -- nothing was fitted to that.

The plate's RETURN time does not agree: 4.33 s here against their 7.3 s to pulse,
of which up to 2 s is pulse-detection phase. Not adjusted -- an authored delay in
this same block was already refuted once. Recorded as an ask.

auto_repeat and title/on_cancel upgraded to MEASURED on their run.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 11:23:05 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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