sylph-decoder baf406e1f6 docs: record the third softening, which was authored dirty
The two instances already in "Checks that were kind once" were correct
when written and decayed. The third was wrong on its first commit, and it
arrived by a different route: the check and the tree's failure to pass it
land in the same change, so the softening writes itself.

Concretely — the Clippy step had never run (no component in the
toolchain), and the tree is not clippy-clean, so fixing the step and
turning it red are the same commit. The first draft paired the fix with
`continue-on-error: true` and a comment promising removal once the debt
was paid: an expiry date nobody set, in the shape #12's closing line had
already ruled out for rustfmt. Reverted on reading it.

Adds the distinction, a table separating decay from dirty authorship, and
an earlier tell than the mechanical test:

    If you are writing the softening in the same commit as the check,
    the thing you want is an issue, not a flag.

The mechanical test is unchanged and still correct; this only catches the
same failure sooner, at the keyboard rather than at review.

Refs #12, #13

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01McNbzUeq1KRBWs4G6X2YVj
2026-09-05 15:55:04 +02:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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