sylph-decoder bbc167425f re: the .tbm submenu is not reached -- and the second tap was never delivered
Two runs, neither answering whether a .tbm draws pixels.

Run 1 TIMED the title->menu transition and was still on the title 8 s later
(glyph 714, the plate's pulse trough), so the second tap did the transition and
the 'submenu' capture is the menu. Void.

Run 2 DETECTED the menu instead -- glyph 327, matching live-main-menu.png
exactly -- tapped 0.8 s later, and 12 s after that was still on the menu. The
log says why: 2 file-pad vk=5800 lines, i.e. ONE press, and one RE-INPUT
delivery. The second tap was never delivered, with zero swallow lines so it is
not the sign-in path. A 0.12 s press issued while the guest is still loading a
screen is missed outright.

So 'the press did nothing' and 'there was no press' look identical from the
screen, and only the log separates them.

Worth more than the run: this is the third time in one iteration that timing was
used where detection was required -- the title->menu wait, the menu->submenu
wait, and the press itself. Each fix is the same substitution, and each was
written only after the timed version had produced a confident wrong answer.

Also records that no focus detector is needed for this question, since every
main-menu destination except EXTRAS carries a .tbm decider.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 10:30:49 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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