sylph-decoder bcdd70123e re: correct the dialog record alignment, and close the static route to the id-entry join
Two things, both from reading the image.

The record layout is {id, name_ptr, handler}, not {handler, id, name_ptr} as first
published -- the same three fields shifted by one word, so every record was credited
with the previous record's handler. Caught by a control dump: under the old
alignment record 0 had a 'handler' of 0x10000000, not a code address. ids and names
are unaffected and DLG_SELECT_DIFFICULTY is still id 2000; only the attribution
moved. Corrected histogram over 70 records: 0x821D0808 x43, 0x821D05D8 x24,
0x821CFD80 x3.

And the id-to-pak-entry join is not reachable this way. All three handlers load the
same global at 0x828E2B14 and two take addresses at 0x828E45E0/4640/467C, and every
one of those sits inside a 364 601-byte contiguous zero run -- BSS, populated only
at runtime. Controlled: the dialog table itself reads non-zero through the same
arithmetic, so the addressing is right and the data is genuinely absent.

Reach stated: this closes one route, not the question. 'Not in the image' is not
established -- 'not reachable from the dialog handlers' is.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 03:43:25 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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