Sylpheed port agent be5a982340 port: the loop window is measured -- ss 9.44 t 61.87 -- and near-silence tracked the error
Region [9.44, 71.31] of an 87.744 s wave: first 9.44 s an intro played once, last
16.4 s a fade never played. 61.87 replaces 61.93, 0.1 percent apart; the measured
value has the loop's own endpoints under it.

The port's near-silence count tracked the window's correctness without being
designed to: 36 frames spanning 3.4 s untrimmed, 5 with the right length over the
wrong window, 0 with the measured window. The old window kept part of the quiet
intro; the measured one excludes intro and fade both. Wrap continuity is
unchanged and still not evidence -- the silence count discriminated where the
step count could not.

Also fixes a stale why that reached the manifest for two days: corrections went
into loop_end_why and loop_start_why while loop_why, the field the exporter
concatenates, still said the loop would be audibly wrong at the seam and that no
loop-point field existed. A correction that does not reach the artifact a
consumer reads has not been made.

My first check of that fix reported the stale text still present, because the
replacement quotes the refuted sentences in order to name them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 10:17:51 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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