Files
Sylpheed/docs/re/data/black-backdrop-predicate.txt
sylph-decoder 82b20bc51d re: test the port's black-backdrop predicate disc-wide -- exact locally, rare globally
sylpheed-port proposed that a screen declaring a full-screen .prm at t=0 with
fade == 0xff000000 is standalone, and one without it is composited: 12/4 across
their sixteen exported screens, every exception independently known to be
composited. They asked for it against archives they do not have. That is my lane.

CONTROL: the predicate reproduces their split exactly. GP_TITLE's sixteen bundles
give 12 with and 4 without, the four without being entries 0, 1, 2, 3 --
build_00, build_01, press_start, press_start_jp -- and the element names match
(pteff00.prm, palogo_eff0.prm, pgloading_eff00.prm). Independent derivation from
the disc, not a re-run of their tool.

DISC-WIDE it is rare: 76 of 965 screen builds, 7.9 %. GP_STAGE_CLEAR 4/4,
GP_SYSTEM 2/2 and GP_TUTORIAL 2/2 are all-yes; GP_HANGAR_ARSENAL is 0 of 390, and
GP_READY_ROOM, GP_OPTIONS, GP_PAUSE_MENU and GP_GAMEOVER are all zero.

So it is not a general standalone/composited test. GP_OPTIONS and GP_PAUSE_MENU
are screens a player plainly sees as screens and declare no backdrop; read as
"composited" the rule would make 92 % of the game's screens composited, which the
archives do not support. What it appears to separate is narrower: screens that
BEGIN FROM BLACK from everything else. A pause menu over gameplay, a hangar over a
3D scene and a plate over a title all lack a backdrop without being the same kind
of thing -- the negative class is heterogeneous, which is what a two-way rule
cannot express.

For the port: exact within GP_TITLE, so --black for those twelve is justified from
the file rather than assumed; do not carry it into the four archives they have yet
to export, where in three of them it classifies every screen alike.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 17:36:10 +00:00

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