Sylpheed port agent c1eb3c60cd port: the oracle speaks -- the exported voice IS the game's centre channel
The Decoder's fourth capture is the first faithful one: --gpu=null takes the guest
from 0.70x to 0.96x real time so Xenia stops padding, and an ALSA `file` tee in
front of a paced slave removes PulseAudio's wall clock entirely. 59.7 s, 0.35%
silence, ONE gap in the whole file. Checked here rather than taken: it passes
check-capture, and its header sizes verify exactly.

The correlator was already calibrated, so this was a re-run and not a rebuild.
Controls on this instrument first: known-present margin +0.248, absent +0.005.

SPEECH BAND, margins by channel:

                        FL      FR      FC      LFE     RL      RR
  stream 1 (leading)   +.013   +.006   +.012   +.009   +.012   +.005
  stream 2 (EXPORTED)  +.238   +.171   +.305   +.011   +.035   +.006
  stream 3             +.240   +.173   +.307   +.009   +.054   +.006

r = 0.989 on FC, margin +0.305, above the known-present control. And the bed in
the low band is the mirror image: FL .763 / FR .838 / RL .805 / RR .817, all on
the same lag, FC .317.

SO: the dialogue is in the centre channel and the bed is in the four corners --
measured, where the header could never have said it, since ChannelMask reads
0x0002 on all three streams. And the port's exported voice file is the material
the game plays in FC: the `loudest` choice, which I recorded as unjustified,
selects the dialogue.

WHAT THIS DOES NOT SAY. Streams 2 and 3 are indistinguishable to this instrument,
exactly as expected from stream 3 being 0.60x stream 2 with the residual 26.8 dB
down -- so this does not say `loudest` picked the right one of the two, only that
whichever it picked is the dialogue. Stream 1 is undetectable here, consistent
with being stream 2's tail and a window that starts before it.

The `1 of 3 streams` warning STAYS: nothing here explains what the other two
contribute. What changed is its character -- from "one of three, contents
unknown" to "the centre-channel dialogue, plus two streams whose relationship to
it is measured and whose role is not".

Reach: 59.7 s of a 137 s movie, one run, 0.96x real time, and no screen
provenance -- --gpu=null costs video, so provenance is the XMA probe showing
ADV's three streams decoding during the run.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-29 16:58:48 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%