Sylpheed port agent c24ea3ba0e port: my falsifier was malformed, and following it through found two errors that cancel
CONCEDED. I set the falsifier as "at 120 the publisher splash runs 2.125 s against
cold boots measuring 4.30/4.60/4.37". 2.125 s is the declared ANIMATION length;
4.3 s is how long the SCREEN is up. The screen holds after the timeline ends, so
those are different quantities and the comparison would have found a contradiction
at ANY units-per-second.

The Decoder also checked the defence I handed them -- that the dwell corpus might
be emulator-contaminated -- and declined it. Their capture reproduces those boots
(publisher 4.263 s, developer 3.457 s, four runs agreeing). They could have waved
my numbers away and did not.

🔴 BUT FOLLOWING IT THROUGH FOUND SOMETHING NOBODY HAD SAID: THE PORT HAS NO HOLD.

  publisher   declared 255 units  measured 4.270 s  animation at 60 = 4.250 s
  developer   declared 210 units  measured 3.527 s  animation at 60 = 3.500 s

The port's screen time IS its animation time; the residual is +0.02 s, i.e. none.
The game, by the Decoder's counts, is on screen 219 presents and animates ~128 of
them -- about 42 % hold.

So if 120 is right, this port makes TWO ERRORS THAT CANCEL: it animates every
splash 2x too slow, and it omits the hold entirely, and the two sum to almost
exactly the right total screen time.

That is why the dwell check passes, and authored/timing.json cited that agreement
as proof -- "So the pacing was right all along and nothing changes in the code."
Conditional on 120, that sentence is a coincidence. Corrected in place.

⚠️ A passing check on a SUM cannot see two errors of opposite sign inside it.
Fourth member of today's family, after the non-inverting latch check, the
unguarded buffer assumption, and the segmentation that nearly produced a
convenient answer.

🔴 AND 120 EXPLAINS BOTH OPEN PLAY-TEST FINDINGS. 60 EXPLAINS NEITHER.

  finding 3, "the plate arrives late":
      at  60  full at 3.933 s        at 120  1.967 s
  finding 4, "the game's fade is MORE PRONOUNCED":
      at  60  build-in 0.750 s, then the screen leaves at once
      at 120  build-in 0.375 s, then the screen HOLDS ~1.7 s

At 60 the logo drifts in slowly and leaves; at 120 it snaps in and sits, which is
what "more pronounced" describes. Finding 4 is explained twice over by one
constant -- the fade is 2x slow AND the hold is missing. Every named cause for
both findings has died over the past several iterations; 120 is the first
hypothesis that accounts for either, and it accounts for both.

This is not a measurement and I am not calling it decisive. It is the one thing
the port can contribute that no capture can: what a human watching both reported.

STILL HOLDING AT 60. Reach is one boot and they are not asking me to lift it.

⚠️ The hold and the constant are COUPLED. At 60 the port must NOT gain a hold --
the animation already fills the screen time and a hold would overshoot by ~40 %.
The missing hold is a defect only if 120 is right. When it moves it is TWO
changes: the constant, and a hold measured as (screen presents - animation
presents), which must NOT be inferred from the total -- the total is exactly the
quantity that cannot distinguish the two errors.

Not settled: the constant; the clock origin; the ~1.0-1.2 menu residual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 19:32:22 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
                      -- and RUNNING.md, which is how you actually start it
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

Description
No description provided
Readme MIT 820 MiB
Languages
Rust 57.6%
Python 27.7%
Shell 10.6%
GDScript 3.5%
Dockerfile 0.4%
Other 0.1%