The Decoder logged RB_BLENDCONTROL0 per draw in Canary on both screens. 0x01010101 is src=ONE dst=ONE, additive. That makes the blend a transcription rather than my proposal, and they withdrew the "any blend you choose is authored" instruction explicitly. Their control is what licenses the change: one pixel shader, 0xE59B2B3DA4AA9008, runs with BOTH blend states on the main menu -- 12 additive draws and 18 alpha-over. The frames and ptbase share a shader; only the blend register differs. authored/rendering.json gains additive_elements per screen. Every id is a measured draw and the reach is written beside it. verify-capture: main_menu 13.21 -> 10.67 (0.06 % -> 0.02 %), extras 13.38 -> 11.43, main menu with ptbtn04 focused 13.82 -> 11.36. Per element, ptframe1 22.72 -> 4.17 and ptframe2 13.09 -> 3.32. Neutrality control, free with the table: publisher_logo 2.17 and developer_logos 3.05 are unchanged to the digit. Those are the screens whose metric is absolute and they carry no additive element, so the rewrite that routed every draw through RenderingServer canvas items did not change the picture. The improvement is the blend, not the plumbing. RenderingServer rather than child Node2Ds because boot.gd calls view.queue_redraw() from nine places and none reaches a child node -- bands would paint the previous pose, which under --script=wait is a plausible wrong capture rather than an error. Runs are recomputed per frame: the additive elements are consecutive on both measured screens, and that is an accident of those two screens. And the change first ran with the material left at its default MIX, moving ptframe1 from 22.72 to 22.69. Nothing errored and a 0.03 move is a plausible negative result. It was caught only because the measurement predicted a large move. Not done: ptframe4 is now the worst element on EXTRAS at 16.19x the frame mean and additive would plainly help it. It is not in the measured table, so it is not in the file. Filed in BLOCKED.md with pteff21/22/23, which are also in no captured draw. Refuted, mine: "neither frame has a fully-opaque pixel" was true and was not the discriminator -- pteff10 has max alpha 130, no opaque pixel, and measures nearly exact. The direction survived; the reason for it did not.
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.