Sylpheed port agent c658704a0a port: state of the port, and a premise I built on for a week without checking
Every asserting check passes and the oracle rows are at the tone floor:
title_plate 0.00%, both splashes 0.01%, up to title_band 0.35% against its own
oracle-to-oracle gap. The P5 walk runs and ends on the title.

The refutation attempt was of a claim I had already used: that ADV.wmv carries one
audio stream and it is WMA Pro 5.1, which reframed the whole voice question.
ffprobe confirms it exactly -- one stream, wmapro, 6 channels, 5.1.

And I had built on it for a week without running it. The positional weights, the
presentation: all change, the refusal to apply the assignment when byte sizes did
not fit -- all rest on that reframing, verifiable in one command against a file I
have had throughout. I audited the byte sizes scrupulously because they were the
identifier I could test, and never checked the sentence the identifier served.

A premise so foundational that everything downstream got audited and the premise
did not. The scrutiny went to the parts that moved.

Also records what is still authored rather than measured: four values, each
marked at the value.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
2026-08-30 10:44:00 +00:00

Sylpheed

A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).

Three things live here, in one repository so that a change spanning them lands as one commit:

The decoders crates/sylpheed-formats — the disc's formats, read and verified disc-wide
The port port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads
The corpus docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends

You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.

The oracle is the real game

sylpheed-cli and the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.

This is stated first because getting it backwards is the most expensive mistake this project has made.

Layout

crates/
  sylpheed-formats/   the decoders. Disc-wide verified; the corpus is its spec
  sylpheed-cli/       headless tools -- render a screen, dump a table, probe audio
  sylpheed-viewer/    the Explorer: a human's window onto the disc. STATIC data only
  sylpheed-export/    disc -> the open, moddable asset tree
port/                 the Godot 4 project. Reads open formats ONLY
authored/             decisions that are NOT on the disc, each with its reason
data/
  base/               generated by the exporter. Gitignored, never hand-edited
  mods/               drop-in overrides. Yours
docs/
  re/                 the corpus: findings, refutations, method traps
  game/               how the game is navigated -- menus, modals, flight
  port/               the port's mission, its handoff contract, modding rules
  agents/             how the agent team works together
tools/                capture harnesses, probes, the share tool
exchange/             transient inter-agent files. NOT in git
docker/               the agent containers

Where to start

Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.

Conventions

Confidence is per claim, never per document: CONFIRMED · 🟡 PROBABLE · HYPOTHESIS · REFUTED. A withdrawn result is kept with its reasoning rather than deleted — that is why the numbers here can be trusted.

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