The era test left one element responsible for all 74 507 differing pixels on title_jp -- ptlogo_eff3.t32, the corpus's named plateau-less rest() discriminator -- with two candidate rest poses, (108,72) stale and (98,42) fixed. There is a capture of that exact screen, so the oracle can choose. Scored over the 388x423 box where the two renders differ, so the result is not diluted by the ~92 % of the frame that is identical: stale era rest (108,72) RMSE 58.412 fixed era rest (98,42) RMSE 41.690 <- the game agrees with the fixed era fixed era --settle t=213 RMSE 40.210 Until now the keyframe record-layout fix rested on internal consistency: 0 of 1 042 multi-segment alpha ramps constant-rate under the old reading against 857 of 1 540 under the new. Strong, but not a measurement of the game. It now has one, on the single screen where the two readings change pixels. Three controls, all run first. Alignment found by sweeping the vertical offset rather than assuming it -- 45 gives 32.41 against 56.37 and 53.08 either side, a sharp minimum at the known game-surface offset. The scoring box discriminates: the same box against a different screen's capture gives 98-103 against 40-58 here. And --black changes nothing (58.412/41.690 either way) because every pixel in that box is covered by an element -- recorded because the flag's help says a framebuffer capture must be compared against a black canvas, and here it happens not to matter. Sweeping the screen's own timeline with --at gives the noise scale: the capture sits on a plateau from t~135 to t~240, flat to 1.2 RMSE across 105 units, rising sharply outside (78 at t=0 and t=270). So the stale-vs-fixed margin of 16.7 is ~14x that flatness and decisive, while the settle-vs-rest margin of 1.5 is INSIDE it and is not. This capture separates the eras and cannot separate the policies; the settle-instant proposal stays unadopted. Refutation attempted: sylpheed-port's adjudication that their shipped pose is closer to the game than their reference. It SURVIVES, independently and by a different metric, in the same direction. Also concedes that my "your branch is the stale era" reasoning was invalid -- I inferred era from a line count, which is the error they named -- while recording that the conclusion holds for the ref I could see: origin/auto/port-p6-audio's ui_layout.rs is md5-identical to origin/main's. METHOD: two things that should differ producing identical output is a broken experiment until proven otherwise, and a zero is its most dangerous form. Four instances now. Verify the inputs differ before believing the outputs match, and do not infer that difference from a proxy -- line count is not era. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.