This page says not to trust its own ledger on arrival, so the checks were run again rather than read. Nothing was archived and nothing was deleted — both are the human's, and both phases stay open. The substantive finding is that Phase 5's containment check is the wrong test for half the list it names. `xenia-rs` and `xex2tractor` were never absorbed; their disposition is harvest-then-archive. Run the check literally against `xenia-rs` and it returns 42 of 42 refs "not present in Sylpheed" — every line true, every line unactionable, which is the failure this page already names once about Phase 0's first gate. For those two the invariant is that the harvested artefacts are in Sylpheed and the repository is archived rather than deleted; that is now checked separately, and it shows the harvest is real but lives only on the unmerged PR branches, so Phase 5 should follow them rather than precede them. Containment itself holds for the two repos it does apply to: 21/21 and 2/2. Also answers Phase 7's one open question — nothing cites `texcompare/`, and all four `ship_render` citations name the example program, not the output directory — and records that most of Phase 7's list does not exist on this machine, that `has_wiki: true` is a flag rather than content (all six wikis return 404, never initialised), and that the disk is at 90%, not the 83% the page records. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Sylpheed
A clean-room reverse engineering and port project for Project Sylpheed: Arc of Deception (Xbox 360, 2007).
Three things live here, in one repository so that a change spanning them lands as one commit:
| The decoders | crates/sylpheed-formats — the disc's formats, read and verified disc-wide |
| The port | port/ — a Godot 4 project, plus crates/sylpheed-export which converts a disc into the open asset tree it reads |
| The corpus | docs/re/ — what has been reverse engineered, with its evidence, its retractions and its dead ends |
You need your own copy of the game. No game content is in this repository and none ever will be. The exporter reads the disc you supply.
The oracle is the real game
sylpheed-cliand the Explorer are tools for verifying our decoding. They are hypotheses under test and they have been wrong. When something must be checked against the truth, the truth is the game running in Xenia Canary, captured — not any renderer of ours.
This is stated first because getting it backwards is the most expensive mistake this project has made.
Layout
crates/
sylpheed-formats/ the decoders. Disc-wide verified; the corpus is its spec
sylpheed-cli/ headless tools -- render a screen, dump a table, probe audio
sylpheed-viewer/ the Explorer: a human's window onto the disc. STATIC data only
sylpheed-export/ disc -> the open, moddable asset tree
port/ the Godot 4 project. Reads open formats ONLY
authored/ decisions that are NOT on the disc, each with its reason
data/
base/ generated by the exporter. Gitignored, never hand-edited
mods/ drop-in overrides. Yours
docs/
re/ the corpus: findings, refutations, method traps
game/ how the game is navigated -- menus, modals, flight
port/ the port's mission, its handoff contract, modding rules
-- and RUNNING.md, which is how you actually start it
agents/ how the agent team works together
tools/ capture harnesses, probes, the share tool
exchange/ transient inter-agent files. NOT in git
docker/ the agent containers
Where to start
docs/re/INDEX.md— what is decodeddocs/re/REFUTED.md— what has been tested and dieddocs/re/METHOD.md— traps this project has already paid fordocs/game/navigation.md— how the game is navigateddocs/port/MODDING.md— why the asset tree looks the way it does
Xenia Canary is a separate repository: it is a fork tracking upstream, and it carries our instrumentation.
Conventions
Confidence is per claim, never per document: ✅ CONFIRMED · 🟡 PROBABLE ·
❔ HYPOTHESIS · ❌ REFUTED. A withdrawn result is kept with its reasoning
rather than deleted — that is why the numbers here can be trusted.